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A simple Unity package that prevents text from rendering through walls

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TheShiftedBit/Font3D

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Font 3D

This package provides a shader and accompanying scripts that make it easy to prevent text from rendering through walls.

Usage

Place a normal 3D Text component into your scene, then add a Font 3D component to the object. This will automatically make all needed material and shader changes, and keep these up to date whenever you change the font or color of your text.

If you need to change your text's color at runtime, be sure to change the object's Material color, not it's TextMesh color.

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A simple Unity package that prevents text from rendering through walls

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