Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Candidate 4v4 Umbrella Corps ZH v1] Destructible buildings in map center cannot be attacked or take vastly inconsistent damage to die #690

Open
xezon opened this issue May 7, 2024 · 9 comments
Labels
bug Something isn't working design Design problem

Comments

@xezon
Copy link
Collaborator

xezon commented May 7, 2024

Observed behavior

Destructible buildings in map center cannot be attacked or take vastly inconsistent damage to die.

Expected behavior

All destructible buildings are properly attackable and take more consistent damages to die.

Videos

generals.2024-05-07.19-21-41-91.mp4
@xezon xezon added bug Something isn't working design Design problem labels May 7, 2024
@NoMerciBKK
Copy link
Collaborator

fixed

@xezon
Copy link
Collaborator Author

xezon commented May 11, 2024

Not seeing improvement. Armor is still vastly inconsistent. Plus the destructible buildings no longer have health bars now. Is this intended? There are now some destructible civ buildings that have health bars and others to not.

Destructible oil tank with no health bar

shot_20240511_090440_18

Destructible oil tank with health bar

shot_20240511_090658_19

This behavior is very inconsistent right now.

@NoMerciBKK
Copy link
Collaborator

NoMerciBKK commented May 11, 2024

Not seeing improvement. Armor is still vastly inconsistent. Plus the destructible buildings no longer have health bars now. Is this intended? There are now some destructible civ buildings that have health bars and others to not.

Destructible oil tank with no health bar

shot_20240511_090440_18

Destructible oil tank with health bar

shot_20240511_090658_19

This behavior is very inconsistent right now.

yes its intended that the buildings in mid do not have a HP Bar and the Buildings at the corners do. In mid you should be able to klick free on all possible units, the HP Bars might bring missklicks with it. On the corners its fine to see how long you need to fire on a building to destroy it, there is no trouble with fighting. Also all buildings sunken into the ground in mid are consistent killable now.

shot_20240511_104431_2

@xezon
Copy link
Collaborator Author

xezon commented May 11, 2024

How about making it consistent? All destructible civ buildings behave the same?

@NoMerciBKK
Copy link
Collaborator

If i reveal all HP Bars from the destructible buildings ppl will cry if i hide all Hp Bars ppl will also cry, so i think this is a design thing.

@xezon
Copy link
Collaborator Author

xezon commented May 11, 2024

How is this done in Official Maps? Perhaps we should stick to what the original maps do for consistency.

@NoMerciBKK
Copy link
Collaborator

NoMerciBKK commented May 11, 2024

same as it is rgn some do have bars some have non

  • it was no problem so far on any other maps and ppl had no problem with the designed stuff otherwise they said it

@xezon
Copy link
Collaborator Author

xezon commented May 13, 2024

I do not understand this design.

This Silo takes 1 shot and is attackable and has a health bar

shot_20240513_194541_5

This Silo takes 1 shot and is not attackable and has no health bar

shot_20240513_194552_6

Why do they have to behave differently?

@NoMerciBKK
Copy link
Collaborator

I do not understand this design.

This Silo takes 1 shot and is attackable and has a health bar

shot_20240513_194541_5

This Silo takes 1 shot and is not attackable and has no health bar

shot_20240513_194552_6

Why do they have to behave differently?

i only touched the hp bars on mid so thats a thing made by the mapper i can change those but i think thats a unnessecary thing to do cause only the ppl in here will notice this

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working design Design problem
Projects
None yet
Development

No branches or pull requests

2 participants