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Creating a Mission
Mike-MF edited this page Nov 11, 2022
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This page will guide you on making missions for Theseus.
This page will explain how to utilise the template and follow the format correctly.
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Campaign missions
- These are typically 2 or more linked missions of any type.
- Naming Convention:
tac_ca_CampaignNameXX_MissionName
- XX: Mission number, Lobby is
00
with sub contracts being01a
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Contract Missions
- These are missions which utilise the persistent gear system while playing as Theseus.
- Naming Convention:
tac_co_MissionName
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Non-Contract Missions
- These are missions which are not using persistence.
- Naming Convention:
tac_ncoXX_MissionName
- XX: Player count (Ideally 32 slots)
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Zeus Missions
- These are not typical missions which are designed for Zeus to control the flow of the mission.
- Naming Convention:
tac_zcoXX_MissionName
- XX: Player count (Ideally 32 slots)
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Gimmick Missions
- These are fun gamemodes like Laser tag, Duck hunt or Wild west.
- Naming Convention:
tac_gimXX_MissionName
- XX: Player count
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Special Operations
- These are any missions using the Theseus Special Operations modpack
- Naming Convention:
tac_specXX_MissionName
- XX: Player count
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SOG Prarie Fire Missions
- Self explanatory really.
- Naming Convention:
tac_sogXX_MissionName
- XX: Player count
Pages
- Home
- Your First Mission
- Creating A Mission
- Contract Missions
- Difficulty Guidelines
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Functions Library
- Base Spectator
- Bomber
- Car Alarm
- Collect Intel
- Connect Battery To Defusable
- Contamination Gas
- Count Alive
- Dialogue
- Disable AI
- Download Intel
- Earthquake
- Enable AI
- Force Shooting
- Ground Fog
- Hunt
- Lock Doors
- Mark Buildings
- Monitor Units
- Mortar Strike
- Ping
- Players
- Reaction
- Reinforcements
- Reinforcement Waves
- Respirator Effects
- Set Sleeping
- Sound Source
- Surrender
- Switch Action
- Teleport
- Toggle Lights
- Trigger Area
- Helicopters
- Resources
- Quality Checklist
- Useful Commands
- ArmaQDL