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Creating a Mission
This page will guide you on making missions for Theseus.
This page will explain how to utilise the template and follow the format correctly.
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These are typically 2 or more linked missions of any type.
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Naming Convention:
tac_ca_CampaignNameXX_MissionName
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XX: Mission number, Lobby is
00
with sub contracts being01a
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These are missions which utilise the persistent gear system while playing as Theseus.
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Naming Convention:
tac_co_MissionName
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These are missions which are not using persistence.
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Naming Convention:
tac_ncoXX_MissionName
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XX: Player count (Ideally 32 slots)
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These are not typical missions which are designed for Zeus to control the flow of the mission.
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Naming Convention:
tac_zcoXX_MissionName
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XX: Player count (Ideally 32 slots)
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These are fun gamemodes like Laser tag, Duck hunt or Wild west.
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Naming Convention:
tac_gimXX_MissionName
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XX: Player count
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These are any missions using the Theseus Special Operations modpack
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Naming Convention:
tac_specXX_MissionName
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XX: Player count
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Self explanatory really.
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Naming Convention:
tac_sogXX_MissionName
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XX: Player count
Contract missions within Theseus utilise the persistence system. These are the core of all operations in Theseus and will be ran on Saturdays. Detailed run down of setup can be found here
Pages
- Home
- Your First Mission
- Creating A Mission
- Contract Missions
- Difficulty Guidelines
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Functions Library
- Base Spectator
- Bomber
- Car Alarm
- Collect Intel
- Connect Battery To Defusable
- Contamination Gas
- Count Alive
- Dialogue
- Disable AI
- Download Intel
- Earthquake
- Enable AI
- Force Shooting
- Ground Fog
- Hunt
- Lock Doors
- Mark Buildings
- Monitor Units
- Mortar Strike
- Ping
- Players
- Reaction
- Reinforcements
- Reinforcement Waves
- Respirator Effects
- Set Sleeping
- Sound Source
- Surrender
- Switch Action
- Teleport
- Toggle Lights
- Trigger Area
- Helicopters
- Resources
- Quality Checklist
- Useful Commands
- ArmaQDL