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Creating a Mission

Mike-MF edited this page Nov 11, 2022 · 32 revisions

This page will guide you on making missions for Theseus.


Template Setup

This page will explain how to utilise the template and follow the format correctly.


Mission Types and Naming Convention

Campaign missions

  • These are typically 2 or more linked missions of any type.

  • Naming Convention: tac_ca_CampaignNameXX_MissionName

  • XX: Mission number, Lobby is 00 with sub contracts being 01a

Contract Missions

  • These are missions which utilise the persistent gear system while playing as Theseus.

  • Naming Convention: tac_co_MissionName

Non-Contract Missions

  • These are missions which are not using persistence.

  • Naming Convention: tac_ncoXX_MissionName

  • XX: Player count (Ideally 32 slots)

Zeus Missions

  • These are not typical missions which are designed for Zeus to control the flow of the mission.

  • Naming Convention: tac_zcoXX_MissionName

  • XX: Player count (Ideally 32 slots)

Gimmick Missions

  • These are fun gamemodes like Laser tag, Duck hunt or Wild west.

  • Naming Convention: tac_gimXX_MissionName

  • XX: Player count

Special Operations

  • These are any missions using the Theseus Special Operations modpack

  • Naming Convention: tac_specXX_MissionName

  • XX: Player count

SOG Prarie Fire Missions

  • Self explanatory really.

  • Naming Convention: tac_sogXX_MissionName

  • XX: Player count


Contract Missions

Contract missions within Theseus utilise the persistence system. These are the core of all operations in Theseus and will be ran on Saturdays. Detailed run down of setup can be found here

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