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Use some C++11 features #1774
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Use some C++11 features #1774
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Make sure the dependencies point to the correct files, even if an out of tree build is used.
It's rare we use a compiler that has anything older as a default, but it does happen sometimes. So make sure to guarantee this so we can start using more modern constructs.
It's more readable than 0, and a bit safer than NULL, so let's try to follow modern norms.
We use the pointer to just store an identifier for the menu, but this is enough for gcc to think we are using 0 instead of nullptr and complain. Even an explicit cast isn't enough to silence it here for some reason.
The compiler can help out in making sure we are consistent in our use of nullptr rather than NULL.
Use the new "override" keyword to properly differentiate between new virtual methods, and existing virtual methods being overridden.
Make sure developers don't miss marking methods correctly.
Let's avoid reimplementing something basic that's available in the standard library. It also makes the code easier to read.
Clients cannot remove themselves from the list as we are iterating, so we don't need this complexity. If a client encounters a problem, it will only mark it self as closed and will be removed from the list at a later time.
These are often more readable as they avoid a lot of the boilerplate of iterating over fixed arrays or STL containers. Note that this change is very conservative to avoid noise in "git blame". Only loops where this is a clear improvement have been converted.
Remove redundant arguments where the method already has access to the relevant variable as an object attribute.
Store the name in a std::string to make things less complex as we don't need to be as careful about making sure the data is free():d.
These functions act only on the input parameters, so let's make them static to more clearly indicate that they do not act upon any object.
It's a source of confusion and possibly bugs to reuse the same variable name for multiple things.
Shadowing variable can easily lead to bugs, so let's enforce that this is not allowed.
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Now that we've dropped some older distributions, we can start to assume better C++11 support in the compilers.
We shouldn't convert everything just out of principle as that adds a lot of needless noise. But there are some safety features (and cleanups) that can be interesting.