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Chess App (prototype)

Denaux

Basic overview of current architecture

  • The logic is handled in the controller, while the game initialization is handled in the controller-helper. The Piece objects are also defined and initialized via the controller-helper file. The controller then passes down variables to be rendered in the html.erb files. The user interfaces with the board via jquery/ajax functions in the asset pipeline, located in chess.js file. It is worth noting that the erb templates assign a value that is passed down to the jquery, and which is used to select and manipulate logic contained in the controllers.

Known Bugs and Areas of Improvement

  • Pawn logic needs work
  • Code needs to be refactored
  • AI needs improvement
  • Will also in the future integrate user models capable of saving games and for improving AI through machine learning.

Update for November

  • Major refactor complete for maintaining data-consistency when developing models for the backend.
  • Tentative design for the back-end is thus:
    • User models
    • Game instance model(State) :optionally belongs to Users
    • Board(array of object instances) : belongs to Game
  • Probably use OAuth to help maintain data persistence throughout the game, or a temporary Game instance that will expire if not associated with a User.

###Update for December

  • Created models for database
    • Games: Store Player/ Cpu data
    • Turn: Stores board state, belongs to Games, games_id as foreign key required reference
  • Session stores Games id and count. Now the game maintains state throughout the session.
  • Bugs:
    • king and pawn moves have some slight issues.
  • AI is improved, but will still need work.
  • Pawn impassant move not yet integrated.
  • User model w/ OAuth to be implemented next.

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