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feat: expose mesh count in inspector
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laurentsenta committed Jan 25, 2025
1 parent 5eb2682 commit 0cc19cf
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Showing 2 changed files with 3 additions and 0 deletions.
2 changes: 2 additions & 0 deletions src/terrain_3d_mesh_asset.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -442,6 +442,7 @@ void Terrain3DMeshAsset::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_generated_size"), &Terrain3DMeshAsset::get_generated_size);
ClassDB::bind_method(D_METHOD("get_mesh", "index"), &Terrain3DMeshAsset::get_mesh, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_mesh_count"), &Terrain3DMeshAsset::get_mesh_count);
ClassDB::bind_method(D_METHOD("set_mesh_count", "count"), &Terrain3DMeshAsset::set_mesh_count);
ClassDB::bind_method(D_METHOD("get_thumbnail"), &Terrain3DMeshAsset::get_thumbnail);

ADD_PROPERTY(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE), "set_name", "get_name");
Expand All @@ -457,6 +458,7 @@ void Terrain3DMeshAsset::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_1_visibility_range", PROPERTY_HINT_RANGE, "0.,4096.0,.05,or_greater"), "set_lod_1_visibility_range", "get_lod_1_visibility_range");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_2_visibility_range", PROPERTY_HINT_RANGE, "0.,4096.0,.05,or_greater"), "set_lod_2_visibility_range", "get_lod_2_visibility_range");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_3_visibility_range", PROPERTY_HINT_RANGE, "0.,4096.0,.05,or_greater"), "set_lod_3_visibility_range", "get_lod_3_visibility_range");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mesh count (lods)", PROPERTY_HINT_NONE), "set_mesh_count", "get_mesh_count");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scene_file", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_scene_file", "get_scene_file");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material_override", "get_material_override");
ADD_PROPERTY(PropertyInfo(Variant::INT, "generated_type", PROPERTY_HINT_ENUM, "None,Texture Card"), "set_generated_type", "get_generated_type");
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1 change: 1 addition & 0 deletions src/terrain_3d_mesh_asset.h
Original file line number Diff line number Diff line change
Expand Up @@ -112,6 +112,7 @@ class Terrain3DMeshAsset : public Terrain3DAssetResource {

Ref<Mesh> get_mesh(const int p_index = 0);
int get_mesh_count() const { return _meshes.size(); }
void set_mesh_count(const int p_count) {} // no-op, used to expose the property in the editor
Ref<Texture2D> get_thumbnail() const { return _thumbnail; }

protected:
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