- Game Loop
- event handler
- keyboard *quit
- Collision check
- Down one time for every period
- Draw
- event handler
Create Window
Render BackGround
Create a double dimensional array -> Elements are false
Draw array elements as different colour
select random object type, catching event select movement and rotation type
Render object
Every 500 sec later, move this object to one sub array
in lib/include/Defines.h there is some defines u can play like me :D