Skip to content

CastleMiner Z Modding framework I made using the Harmony library.

License

Notifications You must be signed in to change notification settings

TominoCZ/CMZMods

Repository files navigation

CastleMiner Z Modding

This is a CastleMinerZ Mod Loader I built using the Harmony library. At the moment it is very barebones, it's a proof of concept. modloader

How to use

  • To install the Mod Loader, copy Modding.dll, Services.Client.dll and 0Harmony.dll into the game's directory.
  • To install the mods, create a @mods folder in the game's directory (it creates itself) and paste your mod DLL inside (along with any library DLLs your mod is using, the loader will recognize mod files).

Mods

I've included some example mods I made or ported over:

Laser Gun Crash Fix (ported)

  • This mod fixes the random crashes when shooting laser guns
  • Port of the original .EXE mod made by ZombieToad

IntroSkip (ExampleMod)

  • This mod greatly reduces the splash screen length (the loader has a custom splash image)

ZombieNerf

  • This mod removes the player slowdown when colliding with enemies.

Resource Packs

  • To install the Resource Pack mod, copy both ResourcePacks.dll and FastBitmapLib.dll into the @mods folder.
  • To install resource packs, create a @resourcepacks folder (it creates itself) in the game's directory and paste in the example packs from @PACKS.
  • At the moment you can switch between packs by pressing DELETE while playing but there is also a Resource Packs tab in Options.
  • Includes a partially ported GUI of a Texture Pack .EXE mod made by Clown & Zennara

About

CastleMiner Z Modding framework I made using the Harmony library.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages