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Merge pull request Blackstone-SS13#73 from Osmos123/main
Dwarf Warrior (Adventure Class)
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41 changes: 41 additions & 0 deletions
41
code/modules/jobs/job_types/roguetown/adventurer/types/combat/donator/dwarfwarrior.dm
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/datum/advclass/dwarfwarrior | ||
name = "Cavern Warrior" | ||
tutorial = "Dwarf Warriors are the bread and butter of their miliary sworn to defend their mountain fortress. Armed with either a battle axe or mace, they are a force to be reckoned with." | ||
allowed_sexes = list("male", "female") | ||
allowed_races = list("Dwarf","Dwarf") | ||
outfit = /datum/outfit/job/roguetown/adventurer/dwarfwarrior | ||
maxchosen = 2 | ||
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/datum/outfit/job/roguetown/adventurer/dwarfwarrior/pre_equip(mob/living/carbon/human/H) | ||
..() | ||
head = /obj/item/clothing/head/roguetown/helmet/winged | ||
pants = /obj/item/clothing/under/roguetown/trou | ||
shoes = /obj/item/clothing/shoes/roguetown/boots/leather | ||
belt = /obj/item/storage/belt/rogue/leather | ||
armor = /obj/item/clothing/suit/roguetown/armor/chainmail/iron | ||
wrists = /obj/item/clothing/wrists/roguetown/bracers/leather | ||
backr = /obj/item/rogueweapon/shield/wood | ||
if(prob(25)) | ||
mask = /obj/item/clothing/mask/rogue/facemask | ||
if(prob(25)) | ||
gloves = /obj/item/clothing/gloves/roguetown/chain | ||
else | ||
gloves = /obj/item/clothing/gloves/roguetown/angle | ||
if(prob(50)) | ||
beltl = /obj/item/rogueweapon/mace/steel | ||
else | ||
beltl = /obj/item/rogueweapon/stoneaxe/battle | ||
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H.mind.adjust_skillrank(/datum/skill/combat/axesmaces, 3, TRUE) | ||
H.mind.adjust_skillrank(/datum/skill/combat/unarmed, 2, TRUE) | ||
H.mind.adjust_skillrank(/datum/skill/combat/wrestling, 3, TRUE) | ||
H.mind.adjust_skillrank(/datum/skill/craft/crafting, 1, TRUE) | ||
H.mind.adjust_skillrank(/datum/skill/misc/climbing, 1, TRUE) | ||
H.mind.adjust_skillrank(/datum/skill/misc/sewing, 1, TRUE) | ||
H.mind.adjust_skillrank(/datum/skill/misc/athletics, 3, TRUE) | ||
H.change_stat("constitution", 2) | ||
H.change_stat("speed", -1) | ||
H.change_stat("strength", 2) | ||
H.change_stat("endurance", 2) | ||
ADD_TRAIT(H, RTRAIT_HEAVYARMOR, TRAIT_GENERIC) |
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