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72 changes: 72 additions & 0 deletions
72
apps/playground/src/components/lowpoly-planet/Airplane.vue
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<script setup lang="ts"> | ||
import { useGLTF, useTweakPane } from '@tresjs/cientos' | ||
import { useRenderLoop } from '@tresjs/core' | ||
import { Object3D, Sphere } from 'three' | ||
import { shallowRef, watch } from 'vue' | ||
const props = defineProps<{ | ||
planet: Object3D | ||
}>() | ||
const { scene } = await useGLTF( | ||
'https://raw.githubusercontent.com/Tresjs/assets/main/models/gltf/low-poly/airplane.gltf', | ||
) | ||
const airplaneRef = shallowRef() | ||
const airplane = scene | ||
airplane.rotation.set(0, Math.PI, 0) | ||
scene.traverse(child => { | ||
if (child.isMesh) { | ||
child.castShadow = true | ||
} | ||
}) | ||
airplane.updateMatrixWorld() | ||
const { onLoop } = useRenderLoop() | ||
watch( | ||
() => props.planet, | ||
planet => { | ||
if (!planet) return | ||
const radius = Math.abs(planet.geometry.boundingSphere?.radius | 1) + 0.5 | ||
airplane.position.set(radius, 0, 0) | ||
airplane.lookAt(planet.position) | ||
}, | ||
) | ||
const { pane } = useTweakPane() | ||
const folder = pane.addFolder({ | ||
title: 'Airplane', | ||
expanded: true, | ||
}) | ||
watch( | ||
() => airplaneRef.value, | ||
planet => { | ||
if (!planet) return | ||
folder.addInput(airplaneRef.value, 'visible', { label: 'Visible' }) | ||
}, | ||
) | ||
let angle = 0 | ||
let speed = 0.2 | ||
onLoop(({ delta }) => { | ||
if (!airplane) return | ||
const radius = Math.abs(props.planet.geometry.boundingSphere.radius) + 0.5 | ||
angle += delta * speed | ||
let x = radius * Math.cos(angle) | ||
let z = radius * Math.sin(angle) | ||
airplane.position.x = x | ||
airplane.position.z = z | ||
airplane.rotation.z = -Math.PI / 2 | ||
airplane.rotation.y = -angle | ||
airplane.updateMatrixWorld() | ||
}) | ||
</script> | ||
<template> | ||
<TresMesh ref="airplaneRef" v-bind="airplane" /> | ||
</template> |
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<script setup lang="ts"> | ||
import { useGLTF } from '@tresjs/cientos' | ||
import { useRenderLoop } from '@tresjs/core' | ||
import { Object3D } from 'three' | ||
import { shallowRef, watch } from 'vue' | ||
const props = defineProps<{ | ||
planet: Object3D | ||
}>() | ||
const { scene } = await useGLTF('https://raw.githubusercontent.com/Tresjs/assets/main/models/gltf/low-poly/cloud.gltf') | ||
const cloudRef = shallowRef() | ||
const cloud = scene.children[0] as Object3D | ||
cloud.castShadow = true | ||
// create a function to return a random number between two values with random sign | ||
function random(min: number, max: number): number { | ||
const randomNumber = Math.random() * (max - min) + min | ||
return Math.random() < 0.5 ? -randomNumber : randomNumber | ||
} | ||
cloud.position.set(random(0.5, 8), random(0.5, 1), random(0.5, 8)) | ||
const size = random(0.5, 1) | ||
cloud.scale.set(size, size, size) | ||
cloud.updateMatrixWorld() | ||
watch( | ||
() => props.planet, | ||
planet => { | ||
if (!planet) return | ||
cloud.lookAt(planet.position) | ||
cloud.updateMatrixWorld() | ||
}, | ||
) | ||
const { onLoop } = useRenderLoop() | ||
let angle = random(0.5, 1) * Math.PI | ||
let speed = Math.random() / 10 | ||
onLoop(({ delta }) => { | ||
if (!cloud) return | ||
const radius = Math.abs(props.planet.geometry.boundingSphere.radius) + 0.5 | ||
angle += delta * speed | ||
let x = radius * Math.cos(angle) | ||
let z = radius * Math.sin(angle) | ||
cloud.position.x = x | ||
cloud.position.z = z | ||
cloud.rotation.y = -angle | ||
cloud.lookAt(props.planet.position) | ||
cloud.updateMatrixWorld() | ||
}) | ||
</script> | ||
<template> | ||
<TresMesh ref="cloudRef" v-bind="scene" cast-shadow /> | ||
</template> |
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<script setup lang="ts"> | ||
import { useGLTF, useTweakPane } from '@tresjs/cientos' | ||
import { useRenderLoop } from '@tresjs/core' | ||
import { shallowRef, watch } from 'vue' | ||
import Airplane from './Airplane.vue' | ||
import Cloud from './Cloud.vue' | ||
const { scene: planet } = await useGLTF( | ||
'https://raw.githubusercontent.com/Tresjs/assets/main/models/gltf/low-poly/planet.gltf', | ||
) | ||
const { pane } = useTweakPane() | ||
const planetRef = shallowRef() | ||
planet.traverse(child => { | ||
if (child.isMesh) { | ||
child.receiveShadow = true | ||
} | ||
}) | ||
watch( | ||
() => planetRef.value, | ||
planet => { | ||
if (!planet) return | ||
pane.addInput(planetRef.value, 'visible', { label: 'Planet' }) | ||
}, | ||
) | ||
const { onLoop } = useRenderLoop() | ||
onLoop(({ delta }) => { | ||
if (!planet) return | ||
planet.rotation.y += delta * 0.04 | ||
planet.rotation.z += delta * 0.02 | ||
planet.rotation.x += delta * 0.05 | ||
planet.updateMatrixWorld() | ||
}) | ||
</script> | ||
<template> | ||
<TresMesh ref="planetRef" v-bind="planet" /> | ||
<Airplane :planet="planetRef" /> | ||
<Cloud v-for="cloud of [1, 2, 3, 4, 5, 6, 7, 8, 9]" :key="cloud" :planet="planetRef" /> | ||
</template> |
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45
apps/playground/src/components/lowpoly-planet/TheExperience.vue
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<script setup lang="ts"> | ||
import { PCFSoftShadowMap, sRGBEncoding } from 'three' | ||
import { OrbitControls } from '@tresjs/cientos' | ||
import Planet from './Planet.vue' | ||
import { shallowRef, watch } from 'vue' | ||
import { TresInstance } from '@tresjs/core/dist/types' | ||
const state = { | ||
clearColor: '#11101B', | ||
shadows: true, | ||
alpha: false, | ||
outputEncoding: sRGBEncoding, | ||
shadowMapType: PCFSoftShadowMap, | ||
} | ||
const directionalLightRef = shallowRef<TresInstance>() | ||
watch( | ||
() => directionalLightRef.value, | ||
directionalLight => { | ||
if (!directionalLight) return | ||
directionalLight.shadow.mapSize.width = 2048 | ||
directionalLight.shadow.mapSize.height = 2048 | ||
}, | ||
) | ||
</script> | ||
|
||
<template> | ||
<Suspense> | ||
<TresCanvas v-bind="state"> | ||
<OrbitControls /> | ||
<TresPerspectiveCamera :position="[0, 1, 3]" :fov="75" :near="0.1" :far="1000" /> | ||
<TresScene> | ||
<TresFog color="#11101B" :near="0.1" :far="1000" /> | ||
<TresAmbientLight :color="0x484068" :intensity="1" /> | ||
<Planet /> | ||
|
||
<TresAxesHelper /> | ||
<TresPointLight color="#1BFFEF" :position="[0, 8, -16]" :intensity="8" cast-shadow /> | ||
<TresDirectionalLight ref="directionalLightRef" :position="[0, 2, 4]" :intensity="1" cast-shadow /> | ||
</TresScene> | ||
</TresCanvas> | ||
</Suspense> | ||
</template> |
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--- | ||
layout: /@/layouts/ExperimentLayout.astro | ||
thumbnail: /lowpoly-planet.png | ||
title: Low Poly Planet | ||
author: Alvarosabu | ||
description: Low Poly Planet exported from Blender | ||
tags: ['basic', 'cientos', 'useGLTF'] | ||
--- | ||
|
||
import LowpolyPlanet from '/@/components/lowpoly-planet/TheExperience.vue' | ||
import TheInfo from '/@/components/TheInfo.astro' | ||
|
||
<LowpolyPlanet client:only /> | ||
|
||
<TheInfo > | ||
# { frontmatter.title } | ||
|
||
```vue | ||
<script setup lang="ts"> | ||
import { sRGBEncoding } from 'three' | ||
import { OrbitControls, GLTFModel } from '@tresjs/cientos' | ||
</script> | ||
<template> | ||
<Suspense> | ||
<TresCanvas clear-color="#82DBC5" shadows alpha window-size :output-encoding="sRGBEncoding"> | ||
<OrbitControls /> | ||
<TresPerspectiveCamera :position="[5, 5, 5]" :fov="75" :near="0.1" :far="1000" /> | ||
<TresScene :fog="'#82DBC5'"> | ||
<TresAmbientLight :color="0xffffff" :intensity="0.25" /> | ||
<TresDirectionalLight :position="[0, 8, 4]" :intensity="0.7" cast-shadow /> | ||
<GLTFModel path="https://raw.githubusercontent.com/Tresjs/assets/main/models/gltf/aku-aku/AkuAku.gltf" draco /> | ||
</TresScene> | ||
</TresCanvas> | ||
</Suspense> | ||
</template> | ||
``` | ||
|
||
</TheInfo> |