voxel based game
- brickmap of 8^3 volumes with empty bricks storing an SDF
- palette compression of these 8^3 volumes to take the next 2^n bits necessary for indexing
hopefully getting most of this done in december.
- building & destruction
- brickmap of 64^3 octrees
- more interesting worldgen
- material variations or material groups
- single light source + shadows
- dynamic chunk and LOD loading/unloading
- local lighting + shadows (non GI for now)
- simple bounding box collions
- loading + saving