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editor version 2.7.2 (starsector 0.8.1a) [Trylobot]
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Trylobot committed Jul 5, 2017
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2 changes: 2 additions & 0 deletions .gitignore
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sf-ship-ed.log
sf-ship-ed-settings.json
ENG.ini
npm-debug.log*
desktop.ini
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149 changes: 69 additions & 80 deletions release/changes.log
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______________________________________________________________________________
editor version 2.7.2 (starsector 0.8.1a) [Trylobot]

editor version 2.7.2 (starsector 0.8.1a)
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CHANGES
BUGFIXES
- Fixed bug #17 "Weapon Group changes in variant mode not saving."
- Added goalVariant, permaMods fields to TStarfarerVariant.type.bmx
- Fixed bug #15 "Selected weapon slot not displayed during weapon group assignment (variant mode)"
- Also moved the weapon groups list to the left side of the screen, so that the selected weapon can be seen more easily.
- Added a keyboard help entry in variant mode for toggling autofire with "A"

- Fixed bug #16 ""
- Added goalVariant, permaMods fields to TStarfarerVariant.type.bmx
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editor version 2.7.1 (starsector 0.7.2a) [Deathfly]

editor version 2.7.1 (starsector 0.8.1a)
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CHANGES

- Fixed bug #15 "Selected weapon slot not displayed during weapon group assignment (variant mode)"
- Also moved the weapon groups list to the left side of the screen, so that the selected weapon can be seen more easily.
- Added a keyboard help entry in variant mode for toggling autofire with "A"



BUGFIXES
- Fix up the "Clear Data"(or say “Create New Data”?) function.
- In ship edit mode it will no make the sprite display freeze anymore.
- In variant edit mode it will now try to create an empty new variant called "New" for edit.
- In weapon edit mode, it will create an new weapon file.
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editor version 2.7.0 (starsector 0.7.2a)
______________________________________________________________________________

CHANGES
________________________________
Major Changes
-------------
-Migrate to MaxGUI.
-Add menu bar.
-Make editor resizable while running.
-Add an "Unsaved changes warning" when you may discards your unsaved changes.
MAXGUI MIGRATION
- Add menu bar.
- Make editor resizable while running.
- Add an "Unsaved changes warning" when you may discards your unsaved changes.

-Implant undo/redo function.
-Will consider a serial string editing actions as one step due to it is too annoying to capture every keys.
UNDO / REDO
- Will consider a serial string editing actions as one step due to it is too annoying to capture every keys.

-Rework "Set Mass Center and Collision Radius" and "Set Shield Center and Shield Radius" functions.
-Left Mouse Click now can only used for set center.
-Ctrl + Left Mouse Click now can used to set radius without reset the center frist.
SET CENTER OF MASS, COLLISION RADIUS, SHIELD CENTER, SHIELD RADIUS
- Left Mouse Click now can only used for set center.
- Ctrl + Left Mouse Click now can used to set radius without reset the center frist.

-Rework "Launch Bay Edit" function.
-Ctrl + Left Mouse Click always add a new launch bay.
-Hold down Shift will lock on the nearest launch bay.
-Shift + Left Mouse Click will add a new launch port to the locked lauch bay.
-Remove the Right Mouse Click function.
LAUNCH BAYS EDITOR
- Ctrl + Left Mouse Click always add a new launch bay.
- Hold down Shift will lock on the nearest launch bay.
- Shift + Left Mouse Click will add a new launch port to the locked lauch bay.
- Remove the Right Mouse Click function.

-Rework the "Bounds Edit" function.
-Ctrl + Left Mouse Click now will try to insert new bound vertex between the nearest bound segment ends.
SHIP BOUNDS POLYGON EDITOR
- Ctrl + Left Mouse Click now will try to insert new bound vertex between the nearest bound segment ends.

-New function. "Decorative Weapon Edit Mode"
-Same as "Built-in Weapon Edit Mode", but for decorative weapons.
DECORATIVE WEAPON TYPE
- Same as "Built-in Weapon Edit Mode", but for decorative weapons.

-Add "Weapon Render" function.
-Can render all build-in and deco weapons in ship edit mode. And render all weapons in variant edit mode.
-Hit "F5" can toggle weapon renderer from "render in 100% opacity", "render in 50% opacity", and "do not render".
-Can use F6, F7, and F8 to Play, Stop and Reset all weapon animations, if there any.
-In "Weapon Slots Edit Mode", "Built-in/Deco weapon Edit Mode", and "Variant Edit Mode", arrow keys can use to control weapon animation on selceted slot.(See on screen help.)
WEAPON RENDERER
- Can render all build-in and deco weapons in ship edit mode. And render all weapons in variant edit mode.
- Hit "F5" can toggle weapon renderer from "render in 100% opacity", "render in 50% opacity", and "do not render".
- Can use F6, F7, and F8 to Play, Stop and Reset all weapon animations, if there any.
- In "Weapon Slots Edit Mode", "Built-in/Deco weapon Edit Mode", and "Variant Edit Mode", arrow keys can use to control weapon animation on selceted slot.(See on screen help.)

-Fix up "Weapon Editor"
-Will properly parse and recode a .wpn file.
-Will display weapon offsets properly. For hardpoint and turret, both.
-Will display cursor coordinate properly.
-Make the glow on weapon more closer to in game visual.
-String editor for weapon now will provide accessibility to most weapon parameters.
-Guides will mark the weapon's pivot point out.
WEAPON EDITOR
- Will properly parse and recode a .wpn file.
- Will display weapon offsets properly. For hardpoint and turret, both.
- Will display cursor coordinate properly.
- Make the glow on weapon more closer to in game visual.
- String editor for weapon now will provide accessibility to most weapon parameters.
- Guides will mark the weapon's pivot point out.

Minor Changes
-------------
-Add SYNERGY and COMPOSITE weapon slots support.
-Add "coversColor" support.
-Improve the performance for Preview All function.
-Replace the default background with a less obscure one.
-Add a filter that can fit out deco weapons when place weapon in non-deco slot.
-Enable language localisation.
MINOR CHANGES
- Add SYNERGY and COMPOSITE weapon slots support.
- Add "coversColor" support.
- Improve the performance for Preview All function.
- Replace the default background with a less obscure one.
- Add a filter that can fit out deco weapons when place weapon in non-deco slot.
- Enable language localisation.

-Settings
-Add "custom_bg_image" that can set path for using custom background.
-Add "performance_mode", set to 1 can simplify some drawing process and result a better performance.
-Add "fluxmod_limit_override", set to 1 can override the 10/20/30/50 max flux vants/caps limit in variant edit mode.
-Add "scale_help_UI", set to 1 can enable help UI zooming for extreme resolution ratio.(Or you can set "font_size" instead.)
-Add "scale_help_UI_scale_level". If it set to 0, help UI will auto zoom.
-Add "custom_FONT" that can set path for custom font.
-Add "UTF8_support", set to 1 to enable UTF-8 support, to decode UTF-8(without BOM) data file.
-Add "localization_file" that can set path for LanguageDefinition file.
SETTINGS
- Add "custom_bg_image" that can set path for using custom background.
- Add "performance_mode", set to 1 can simplify some drawing process and result a better performance.
- Add "fluxmod_limit_override", set to 1 can override the 10/20/30/50 max flux vants/caps limit in variant edit mode.
- Add "scale_help_UI", set to 1 can enable help UI zooming for extreme resolution ratio.(Or you can set "font_size" instead.)
- Add "scale_help_UI_scale_level". If it set to 0, help UI will auto zoom.
- Add "custom_FONT" that can set path for custom font.
- Add "UTF8_support", set to 1 to enable UTF-8 support, to decode UTF-8(without BOM) data file.
- Add "localization_file" that can set path for LanguageDefinition file.

-Make engine flames looks more close to in game visual.
-Rework String data editing console. Make insert characters practical.
-Rework all "item selector" to fit some way too looong item list.
-Guides precision increase to 0.5.
- Make engine flames looks more close to in game visual.
- Rework String data editing console. Make insert characters practical.
- Rework all "item selector" to fit some way too looong item list.
- Guides precision increase to 0.5.

BUGFIX
________________________________
-Can safely remove weapon slots with built-in weapon in it.
-Simplified help UI text drawing method for better performance.
-Fixed a crash when try to remove a weapon slot/engine/launch bay while there isn't anyone.
-When rename a weapons slot, the built-in weapon in that slot will got removed now.
-Fixed a issue that the rjson core will mistakenly discard "0" for integer output.
BUGFIXES
- Can safely remove weapon slots with built-in weapon in it.
- Simplified help UI text drawing method for better performance.
- Fixed a crash when try to remove a weapon slot/engine/launch bay while there isn't anyone.
- When rename a weapons slot, the built-in weapon in that slot will got removed now.
- Fixed a issue that the rjson core will mistakenly discard "0" for integer output.

______________________________________________________________________________
editor version 2.6.4 (starsector 0.7.1a)
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