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Twingamerdudes committed May 30, 2024
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63 changes: 0 additions & 63 deletions .eslintrc.js

This file was deleted.

6 changes: 3 additions & 3 deletions .github/workflows/deploy.yml
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Expand Up @@ -19,11 +19,11 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Install Node.js
uses: actions/setup-node@v3
uses: actions/setup-node@v4
with:
node-version: 16
node-version: 20.x
- name: Install dependencies
run: npm ci
- name: Build for production
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24 changes: 12 additions & 12 deletions .github/workflows/validate.yml
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Expand Up @@ -8,12 +8,12 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Install Node.js
uses: actions/setup-node@v3
uses: actions/setup-node@v4
with:
node-version: '14.x'
cache: 'npm'
node-version: 20.x
cache: npm
- name: Install dependencies
run: npm ci
- name: Validate
Expand All @@ -23,12 +23,12 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Install Node.js
uses: actions/setup-node@v3
uses: actions/setup-node@v4
with:
node-version: '14.x'
cache: 'npm'
node-version: 20.x
cache: npm
- name: Install dependencies
run: npm ci
- name: Validate
Expand All @@ -38,12 +38,12 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Install Node.js
uses: actions/setup-node@v3
uses: actions/setup-node@v4
with:
node-version: '14.x'
cache: 'npm'
node-version: 20.x
cache: npm
- name: Install dependencies
run: npm ci
- name: Validate
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14 changes: 13 additions & 1 deletion .gitignore
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@@ -1,5 +1,17 @@
# npm
node_modules

# Final built website
# Final built website and localizations
build
build-l10n

# Various operating system caches
thumbs.db
.DS_Store

# Popular editors
.vscode
.idea
*.sublime-workspace

# Tip: .git/info/exclude is your personal gitignore for things that don't belong here
2 changes: 1 addition & 1 deletion .prettierignore
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Expand Up @@ -2,7 +2,7 @@ build
images
licenses
website
.eslintrc.js
eslint.config.js
*.json
*.yml
*.md
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88 changes: 36 additions & 52 deletions CONTRIBUTING.md
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Expand Up @@ -19,6 +19,7 @@ Strictly, nothing is banned, but the following are *highly* discouraged:
- Broad "Utilities" extensions (break them up into multiple extensions, see https://github.com/TurboWarp/extensions/issues/674)
- Extensions that are very similar to existing ones (consider modifying the existing one instead)
- One-use personal extensions (load the extension as a local file instead)
- Extensions whose primary purpose is monetization (not in the spirit of an open source project)
- Joke extensions (they aren't funny when they cause us to get bug reports)

Some extensions were added before these rules existed. That doesn't mean you will be exempted too.
Expand All @@ -39,82 +40,65 @@ New extensions should be added in a user folder. You can name your folder anythi

Extensions must be self-contained. All libraries and hardcoded resources should be embedded into the extension's JavaScript file. If you include minified code, please link where to find the unminified code and include a copy of the original license.

## Website stuff
## License

**We are not lawyers. This is not legal advice.**

Everything in this repository must be available under an open source license. You can use any license you want, but we **STRONGLY** recommend using the [Mozilla Public License verison 2.0](licenses/MPL-2.0.txt) for all new extensions.

To add an extension to the homepage, you need to add metadata comments at the very start of the extension's JavaScript, and add the extension's path (without .js) to `extensions/extensions.json`. The order of that list determines the order of the library. Don't worry about putting it in the right spot, we'll move it if we disagree.
The following licenses are banned for being [incompatible the GPLv3](https://www.gnu.org/licenses/license-list.en.html), so do not use any code, images, etc. under them:

- Creative Commons Attribution-ShareAlike licenses prior to version 4.0
- This includes user-generated content on the Scratch website which [uses version 2.0](https://scratch.mit.edu/terms_of_use) of this license.
- This includes StackOverflow posts contributed before 2018-05-02 which [use several different versions](https://stackoverflow.com/help/licensing).
- Creative Commons Attribution-NoDerivs and similar "no derivatives" licenses
- Creative Commons Attribution-NonCommercial and similar "non commercial" or "personal use only" licenses

The header comments look like this:
Once you choose a license for your extension, [find its SPDX identifier from this table](https://spdx.org/licenses/). The "FSF Free/Libre?" and "OSI Approved?" columns should both contain "Y".

## Metadata

All extensions should need a metadata comment at the *very* start of the file, before any code. We have a script that will read these, so to make sure it understands what you write, use this exact format:

```js
// Name: Example Extension
// Name: My Cool Extension
// ID: extensionid
// Description: Does a very cool thing. This must have punctuation at the end!
// By: GarboMuffin <https://scratch.mit.edu/users/GarboMuffin/>
// Original: TestMuffin
// License: MPL-2.0
```

Remember, this has to be the *very first* thing in the JS file. `Name`, `Description`, and `ID` are required. Make sure that `ID` exactly matches what you return in `getInfo()`. You can have zero or more `By` and `Original`. Put credit links in `<angled brackets>` if you have one. It must point to a Scratch user profile. This metadata is parsed by a script to generate the website and extension library. It tries to be pretty loose, but don't deviate too far. You must use `//`, not `/* */`.
You must use line comments; block comments `/* */` will not work. These fields are **REQUIRED**:

- `Name` will appear on the website. It should be similar to the name returned by getInfo().
- `ID` should be identical to the id returned by getInfo().
- `Description` will appear on the website.
- `License` describes the license that the extension's code is under. It should be a valid [SPDX license](https://spdx.org/licenses/) expression. (use `MPL-2.0` if you are unsure)

New extensions do not *need* images, but they are highly encouraged. Save the image in the `images` folder with the same folder name and file name (but different file extension) as the extension's source code. For example, if your extension is located in `extensions/TestMuffin/fetch.js`, save the image as `images/TestMuffin/fetch.svg` or `images/TestMuffin/fetch.png`. The homepage generator will detect it automatically. Images are displayed in a 2:1 aspect ratio. SVG (preferred), PNG, or JPG are accepted. PNG or JPG should be 600x300 in resolution. Please add proper attribution to `images/README.md` for *any* resources that were not made by you.
`By` is optionally used to credit the author of the extension (you!). `Original` is used if the extension is based on or ported from somewhere else. They both use the same format of `Name` or `Name <https://scratch.mit.edu/users/username>`. Links to places other than Scratch are not allowed at this time. You can repeat both of these as many times as needed, just add another `// By: ...` comment after.

In addition to `// License: ...`, you can also add a larger block comment with more information if you want to.

## Website stuff

Add your extension's path (without `extensions/` and without `.js`) to `extensions/extensions.json`. The order of that list determines the order of the library. Don't worry about putting it in the right spot, we'll move it if we disagree.

New extensions do not *need* images, but they are encouraged. Save the image in the `images` folder with the same folder name and file name (but different file extension) as the extension's source code. For example, if your extension is located in `extensions/TestMuffin/fetch.js`, save the image as `images/TestMuffin/fetch.svg` or `images/TestMuffin/fetch.png`. The homepage generator will detect it automatically. Images are displayed in a 2:1 aspect ratio. SVG (preferred), PNG, or JPG are accepted. PNG or JPG should be 600x300 in resolution. Please add proper attribution to `images/README.md` for *any* resources that were not made by you. The resulting image must be licensed under the [GNU General Public License version 3](licenses/GPL-3.0.txt).

Most extensions shouldn't need external documentation -- it should be obvious what to do just by looking at the blocks. That said, some do need more explanation. Documentation is written in markdown and placed in the `docs` folder with a similar layout to images. For example, documentation for `extensions/TestMuffin/fetch.js` would be saved as `docs/TestMuffin/fetch.md`. Our version of markdown is slightly extended to allow rendering [scratchblocks](https://scratchblocks.github.io/). Just look at the existing documentation for syntax examples. It's not a perfect experience: block colors have to be manually copied, and icons aren't supported, but it's better than what we had before. Once you put your markdown there, you can set a `docsURI` like `https://extensions.turbowarp.org/TestMuffin/fetch`.

Static resources such as example resources used by extensions go in the `website` folder.

## Banned APIs

(subject to change)
Don't use these:

- `eval()`
- `new Function()`
- untrusted or remote `<script>` or `<iframe>`
- other arbitrary JS/CSS/HTML evaluation

## License

**We are not lawyers. This is not legal advice.**

The source code of the extension and any libraries it uses must be available under a **permissive** open source license that is compatible with the [GNU General Public License version 3](licenses/GPL-3.0.txt). This allows us to include it in TurboWarp Desktop and allows the packager to include it in packaged projects. If you're unsure, use our default: the [MIT License](licenses/MIT.txt). For this to be legally possible, either you must have written the entire extension yourself or have permission to use all of its components under a compatible open source license.

If you use the default MIT license as we recommend, you don't need to add a comment (you can if you want to, though). If you wish to use a different license, leave a comment at the top of the file. For example, if you prefer Apache 2.0, add a comment like the one below.

```js
// (Remember: You don't need to include this if you just use the default license!)
/*!
* Copyright 2023 Your Name Here
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
```

Update the copyright year and name appropriately. Pseudonyms are accepted. Add a copy of the full plain text version of the license in the `licenses` folder if it isn't already in there. You should use `/*!` instead of `/*` for license comments so that JavaScript minifiers won't remove it.

Extension images in the [images](images) directory are instead licensed under the [GNU General Public version 3](licenses/GPL-3.0.txt).

## Banned licenses

You **MUST** avoid using any code or images under these licenses as we believe they are incompatible with the GPLv3:

- Creative Commons Attribution-ShareAlike licenses prior to version 4.0
- This includes user-generated content on the Scratch website which [uses version 2.0](https://scratch.mit.edu/terms_of_use) of this license.
- This includes StackOverflow posts contributed before 2018-05-02 which [use several different versions](https://stackoverflow.com/help/licensing).
- Creative Commons Attribution-NoDerivs and similar "no derivatives" licenses
- Creative Commons Attribution-NonCommercial and similar "non commercial" licenses
- This list is non-comprehensive
- More information: https://www.gnu.org/licenses/license-list.en.html

We take licenses very seriously. License violations are one of the few things that can force us to break project compatibility.

## Type checking

If you use our development server, TypeScript aware editors such as Visual Studio Code will give you smart autocomplete suggestions for most Scratch and extension APIs based on [@turbowarp/types](https://github.com/TurboWarp/types) and [@turbowarp/types-tw](https://github.com/TurboWarp/types-tw). Note that these types are not perfect; some methods are missing or incorrect. Please report any issues you find.
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8 changes: 6 additions & 2 deletions README.md
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Expand Up @@ -10,6 +10,10 @@ See [CONTRIBUTING.md](CONTRIBUTING.md).

## License

By default, files in this repository are licensed under the [MIT License](licenses/MIT.txt). However, there are exceptions. Files that are under a different license will have a license header at the top of their code or in an adjacent README file.
Extensions (in the `extensions` folder) will have a comment at the top of the file describing the license for the code. In the past [MIT](./licenses/MIT.txt) was the default, however now [MPL-2.0](./licenses/MPL-2.0.txt) is recommended. Some extensions may contain a mix of several.

All images in the "images" folder are licensed under the [GNU General Public License version 3](licenses/GPL-3.0.txt). See [images/README.md](images/README.md) for attribution information for each image.
Sample projects (in the `samples` folder) are licensed under [CC-BY 4.0](./licenses/CC-BY-4.0.txt).

Everything else, such as the extension images, development server, and website are licensed under the [GNU General Public License version 3](licenses/GPL-3.0.txt).

See [images/README.md](images/README.md) for attribution information for each image.
6 changes: 0 additions & 6 deletions development/.eslintrc.js

This file was deleted.

8 changes: 6 additions & 2 deletions development/build-production.js
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@@ -1,10 +1,14 @@
const pathUtil = require("path");
const Builder = require("./builder");

const outputDirectory = pathUtil.join(__dirname, "..", "build");
const outputDirectory = pathUtil.join(__dirname, "../build");
const l10nOutput = pathUtil.join(__dirname, "../build-l10n");

const builder = new Builder("production");
const build = builder.build();

build.export(outputDirectory);
console.log(`Built to ${outputDirectory}`);

console.log(`Saved to ${outputDirectory}`);
build.exportL10N(l10nOutput);
console.log(`Exported L10N to ${l10nOutput}`);
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