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Fixed grammer issues in README.md
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Twingamerdudes authored Mar 5, 2022
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14 changes: 7 additions & 7 deletions README.md
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Welcome to the Montyverse. In this secruity breach mod a Monty will spawn every 15 seconds.
## Installing Guide
### Setup and installation
Go to releases, than download the pack. After that, download [UML](https://github.com/RussellJerome/UnrealModLoader/releases/tag/v2.2.0)
Go to releases, then download the pack. After that, download [UML](https://github.com/RussellJerome/UnrealModLoader/releases/tag/v2.2.0)

Run fnaf secuirty breach with UML open. Then close it. This will setup the folder path you need **(Skip this if you have already used UML or have downloaded a skizzum mod via it's launcher)**
Run fnaf security breach with UML open. Then close it. This will setup the folder path you need **(Skip this if you have already used UML or have downloaded a skizzum mod via it's launcher)**

Now drag the pak file into (game path)/fnaf9/Content/Paks/LogicMods
The mod should be ready now
Expand All @@ -17,15 +17,15 @@ When you are in your desired spot and you want to activate the mod, press F1, na
Now click start. The chaoes has now begun!
## Editing source code
### Setup
So you want to to modify this mod, good for you. Here's waht you'll need.
1. Fnaf secuirty breach
So you want to modify this mod, good for you. Here's what you'll need.
1. Fnaf security breach
2. Unreal Engine 4.25 **(Not plus)**
3. A coumpter
3. A computer

Download the source code and then open up the uproject file in ue 4.25
Now go to Edit -> project settings -> packaging then set generate chunks to true
After that go to Edit -> editor perfernces -> experimental -> user interface then check allow ChunkID assigments
After that go to Edit -> editor preferences -> experimental -> user interface then check allow ChunkID assignments
Now go to Mods -> Montyverse in the ue explorer and that's it. Get modding!
### Compiling
Now go to File -> Package project -> (platform you want to compile to)
Now go to File -> Package project -> (the platform you want to compile to)
Now just wait and that's it!

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