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Sound Effects
This page will provide you the information related to the sounds effects which has been implemented in the Game. Sounds effects such as for Player, Enemy, and many other entities.
The player has been implemented with some effects such as walk, dodge, low-health and weapon upgrade sound effects. These sound effects handle by Sound Config
and Sound Component
and the trigger by the EventHandler
Walking sound of the player is trigger when player starts walking and is implemented in KeyboardPlayerInputComponent
. This is how sound is been triggered for Player's walk in the given code Snippet.
.
.
footstep
in given above code snippet is way of mentioning the audio file which is been implemented in .json file and playSound
is a way of calling Sound Component which handles the audio files
Here is the video clip for Player's walking Sound effects
Dodging sound of the player is trigger when player press SPACEBAR
to Dodge and is implemented in KeyboardPlayerInputComponent
. This is how sound is been triggered for Player's Dodge in the given code Snippet.
.
dodge
in given above code snippet is way of mentioning the audio file which is been implemented in .json file and playSound
is a way of calling Sound Component which handles the audio files.
Here is the video clip for Player's Dodge Sound Effects
Weapon Upgrade sound of the player is trigger when player press mouse click
to near by button of each weapon picture in Upgrade tree
and is implemented in Upgrade Tree
. This is how sound is been triggered for Player's weapon upgrade selection in the given code Snippet.
.
upgradeWeapon
in given above code snippet is way of mentioning the audio file which is been implemented in .json file and playSound
is a way of calling Sound Component which handles the audio files.
Here is the video clip for Player's Weapon Upgrade Sound Effects
Player Sound effects such as Walking, Dodging and Weapon Upgrade has been tested in accordance with Player Sound Effects Testing Plan
Escape Earth Game
Interaction Controller and Interactable Components
Game and Entity Configuration Files
Loading Game Configuration Files