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Sound Effects
This page will provide you the information related to the sounds effects which has been implemented in the Game. Sounds effects such as for Player, Enemy, and many other entities.
The player has been implemented with some effects such as walk, dodge, low-health and weapon upgrade sound effects. these sound effects handle by Sound Config
and Sound Component
and the trigger by the EventHandler
Walking sound of the player is trigger when player starts walking and is implemented in KeyboardPlayerInputComponent
. This is how sound is been triggered for Player's walk in the given code Snippet.
.
.
footstep
in given above code snippet is way of mentioning the audio file which is been implemented in .json file and playSound
is a way of calling Sound Component which handles the audio file
Dodging sound of the player is trigger when player press SPACEBAR
to Dodge and is implemented in KeyboardPlayerInputComponent
. This is how sound is been triggered for Player's Dodge in the given code Snippet.
.
dodge
in given above code snippet is way of mentioning the audio file which is been implemented in .json file and playSound
is a way of calling Sound Component which handles the audio file
Escape Earth Game
Interaction Controller and Interactable Components
Game and Entity Configuration Files
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