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(feat) added ashbrook #799
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hmm, how is this different from the one night already on the site |
it is not one night |
- changed secretary + rainmaker text to not confirm secretary on death (follower with self confirming effect) - added spiker as troublemaker counter (confirmable + solely positive effects)
open roles doesn't work with the game, with demon bluffs, roles that change composition, etc.
- added loudmouth/voucher - fixed rampager bug - fixed allCharacters to only have roles in the setup - fixed poisoned medium bug
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is this tested? is it playable?
leaving this comment here so I know the commit tree at this point
hey is there a rulebook for how this is played? still confused |
so i just added the proper checks for closed role setups (the same as mafia does) so that you will be incapable of creating that setup in the first place so that error would not happen |
…afia into added-ashbrook
I'm just putting this here that even though the PR is in draft status it's not currently being worked on as it's waiting to be looked at by someone else (in case people aren't looking at it assuming it's still being worked on and isn't ready) |
- changed justice/rainmaker/diabolist role descriptions - added guiding text (storyteller kill, disperse/come back messages) - changed exorcism references to trapping - added non-consecutive targets for attorney - restorer can't switch kill to a leader - removed whisper/whisper leak settings in setup creation - ghoul no longer knows if ability triggered (too powerful for outcast) - resurrectionist no longer revives outcasts
due to the gamemode being unfamiliar to most players + size of this pr locking a few roles to make it easier for new players to get into + easier reviewing (13 roles unlocked out of around 50 total)
theres pretty much 6 major priority states for night actions, so changed priorities to more accurate reflect that
I tested it real quick, just a couple games. Also, when creating a setup, should the role count for villager, outcast, follower, and leader be visible? I noticed I can see that even if closed role/unique role option is not selected. Just a few things I noticed so far. I will test more, making sure I understand the game and that it runs well. Then I'll review the code itself. |
for final vote can you show me what happened? i'm not sure how to replicate it for the role count thing the game is a closed role gamemode (there is no closed role toggle, which is why you see the role counts by default) |
removed roles that are not - destined for initial release - not destined for initial release but referenced in core game files - items/effects, etc.
…added-ashbrook
new game mode which is like one-night which is a twist on traditional social deduction games like mafia