Add built-in search in code function #1222
publish_pr.yml
on: pull_request
Matrix: build_gui
Matrix: publish_cli
Annotations
32 warnings
build_gui (windows-latest, Debug, false, true):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L200
The variable 'e' is declared but never used
|
build_gui (windows-latest, Debug, false, true):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L163
This call site is reachable on all platforms. 'UndertaleCodeEditor.CodeEditorTab.Decompiled' is only supported on: 'windows' 7.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
|
build_gui (windows-latest, Debug, false, true):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L163
This call site is reachable on all platforms. 'UndertaleCodeEditor.CodeEditorTab.Disassembly' is only supported on: 'windows' 7.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
|
build_gui (windows-latest, Debug, false, true):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L200
The variable 'e' is declared but never used
|
build_gui (windows-latest, Debug, false, true):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L163
This call site is reachable on all platforms. 'UndertaleCodeEditor.CodeEditorTab.Disassembly' is only supported on: 'windows' 7.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
|
build_gui (windows-latest, Debug, false, true):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L163
This call site is reachable on all platforms. 'UndertaleCodeEditor.CodeEditorTab.Decompiled' is only supported on: 'windows' 7.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
|
build_gui (windows-latest, Debug, false, true):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L200
The variable 'e' is declared but never used
|
build_gui (windows-latest, Debug, false, true):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L163
This call site is reachable on all platforms. 'UndertaleCodeEditor.CodeEditorTab.Decompiled' is only supported on: 'windows' 7.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
|
build_gui (windows-latest, Debug, false, true):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L163
This call site is reachable on all platforms. 'UndertaleCodeEditor.CodeEditorTab.Disassembly' is only supported on: 'windows' 7.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
|
build_gui (windows-latest, Debug, false, true):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L200
The variable 'e' is declared but never used
|
build_gui (windows-latest, Debug, false, true):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L200
The variable 'e' is declared but never used
|
build_gui (windows-latest, Debug, false, true):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L163
This call site is reachable on all platforms. 'UndertaleCodeEditor.CodeEditorTab.Disassembly' is only supported on: 'windows' 7.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
|
build_gui (windows-latest, Debug, false, true):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L163
This call site is reachable on all platforms. 'UndertaleCodeEditor.CodeEditorTab.Decompiled' is only supported on: 'windows' 7.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
|
build_gui (windows-latest, Debug, false, true):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L200
The variable 'e' is declared but never used
|
build_gui (windows-latest, Debug, false, true):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L163
This call site is reachable on all platforms. 'UndertaleCodeEditor.CodeEditorTab.Decompiled' is only supported on: 'windows' 7.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
|
build_gui (windows-latest, Debug, false, true):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L163
This call site is reachable on all platforms. 'UndertaleCodeEditor.CodeEditorTab.Disassembly' is only supported on: 'windows' 7.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
|
build_gui (windows-latest, Debug, false, false):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L200
The variable 'e' is declared but never used
|
build_gui (windows-latest, Debug, false, false):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L163
This call site is reachable on all platforms. 'UndertaleCodeEditor.CodeEditorTab.Decompiled' is only supported on: 'windows' 7.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
|
build_gui (windows-latest, Debug, false, false):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L163
This call site is reachable on all platforms. 'UndertaleCodeEditor.CodeEditorTab.Disassembly' is only supported on: 'windows' 7.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
|
build_gui (windows-latest, Debug, false, false):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L200
The variable 'e' is declared but never used
|
build_gui (windows-latest, Debug, false, false):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L163
This call site is reachable on all platforms. 'UndertaleCodeEditor.CodeEditorTab.Decompiled' is only supported on: 'windows' 7.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
|
build_gui (windows-latest, Debug, false, false):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L163
This call site is reachable on all platforms. 'UndertaleCodeEditor.CodeEditorTab.Disassembly' is only supported on: 'windows' 7.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
|
build_gui (windows-latest, Debug, false, false):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L200
The variable 'e' is declared but never used
|
build_gui (windows-latest, Debug, false, false):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L163
This call site is reachable on all platforms. 'UndertaleCodeEditor.CodeEditorTab.Decompiled' is only supported on: 'windows' 7.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
|
build_gui (windows-latest, Debug, false, false):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L163
This call site is reachable on all platforms. 'UndertaleCodeEditor.CodeEditorTab.Disassembly' is only supported on: 'windows' 7.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
|
build_gui (windows-latest, Debug, false, false):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L200
The variable 'e' is declared but never used
|
build_gui (windows-latest, Debug, false, false):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L163
This call site is reachable on all platforms. 'UndertaleCodeEditor.CodeEditorTab.Disassembly' is only supported on: 'windows' 7.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
|
build_gui (windows-latest, Debug, false, false):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L163
This call site is reachable on all platforms. 'UndertaleCodeEditor.CodeEditorTab.Decompiled' is only supported on: 'windows' 7.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
|
build_gui (windows-latest, Debug, false, false):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L200
The variable 'e' is declared but never used
|
build_gui (windows-latest, Debug, false, false):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L163
This call site is reachable on all platforms. 'UndertaleCodeEditor.CodeEditorTab.Decompiled' is only supported on: 'windows' 7.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
|
build_gui (windows-latest, Debug, false, false):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L163
This call site is reachable on all platforms. 'UndertaleCodeEditor.CodeEditorTab.Disassembly' is only supported on: 'windows' 7.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
|
build_gui (windows-latest, Debug, false, false):
UndertaleModTool/Windows/SearchInCodeWindow.xaml.cs#L200
The variable 'e' is declared but never used
|
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
CLI-macOS-latest-isBundled-false
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22.1 MB |
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CLI-ubuntu-latest-isBundled-false
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20.4 MB |
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CLI-windows-latest-isBundled-false
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15.6 MB |
|
GUI-windows-latest-isBundled-false-isSingleFile-false
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35.4 MB |
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GUI-windows-latest-isBundled-false-isSingleFile-true
|
35.4 MB |
|