-
Notifications
You must be signed in to change notification settings - Fork 244
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Hide child code entries in main tree #1926
Open
zivmaor
wants to merge
9
commits into
UnderminersTeam:master
Choose a base branch
from
zivmaor:hideChildren
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Changes from 7 commits
Commits
Show all changes
9 commits
Select commit
Hold shift + click to select a range
527fce7
Implement CodeViewConverter
zivmaor 7769b1d
Add setting for hiding child code entries
zivmaor 1a72e8c
Make hide children setting take effect immediately
zivmaor f46f027
Hide children setting refinement
zivmaor 24245ac
fix grammar
zivmaor abcad71
grammmar fix 2
zivmaor 8e3a187
Minor code improvement
zivmaor cd4d5ce
Changes code accessing hide children setting
zivmaor b7afc0b
Improves hide children setting tooltip
zivmaor File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,24 @@ | ||
using System; | ||
using System.ComponentModel; | ||
using System.Windows.Data; | ||
using UndertaleModLib.Models; | ||
|
||
namespace UndertaleModTool | ||
{ | ||
[ValueConversion(typeof(object), typeof(ICollectionView))] | ||
public class CodeViewConverter : FilteredViewConverter | ||
{ | ||
protected override Predicate<object> CreateFilter() | ||
{ | ||
Predicate<object> baseFilter = base.CreateFilter(); | ||
return (obj) => | ||
{ | ||
if (obj is UndertaleCode code && | ||
code.ParentEntry is not null && | ||
Settings.Instance.HideChildCodeEntries) | ||
return false; | ||
return baseFilter(obj); | ||
}; | ||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Can you change it so that the text and/or tooltip mentions that this is for the visible tree-view thingy?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I wasn't sure how to call it so users would understand so I called it "the asset list". In the tooltip for "Enable asset order swapping" it's called "the asset tabs" but that seems confusing given that there are no tabs in a tree view and now UTMT has tabs for content.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Has this been resolved?