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This repository has been archived by the owner on Nov 30, 2020. It is now read-only.

Post-processing Stack 1.0.1

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@Chman Chman released this 14 Mar 13:53
· 52 commits to master since this release
  • Fixed Temporal Anti-aliasing on ShaderModel 5.0 compatible hardware not being correctly applied.
  • Fixed Temporal Anti-aliasing not working correctly with transparent objects when FOV is changed dynamically.
  • Reduced the number of shader variants (9216 -> 2592) for faster compilation times.
  • Removed Round Vignette mode, it's now a toggle in Classic mode.
  • Reworked the Fog to use settings from RenderSettings instead of overriding them.
  • Reworked the Eye Adaptation UI a bit, and use proper units.