This repository has been archived by the owner on Nov 30, 2020. It is now read-only.
Post-processing Stack 1.0.1
- Fixed Temporal Anti-aliasing on ShaderModel 5.0 compatible hardware not being correctly applied.
- Fixed Temporal Anti-aliasing not working correctly with transparent objects when FOV is changed dynamically.
- Reduced the number of shader variants (9216 -> 2592) for faster compilation times.
- Removed
Round
Vignette mode, it's now a toggle inClassic
mode. - Reworked the Fog to use settings from
RenderSettings
instead of overriding them. - Reworked the Eye Adaptation UI a bit, and use proper units.