Releases: Unity-Technologies/com.unity.toonshader
Releases · Unity-Technologies/com.unity.toonshader
0.3.2-preview
- Updated CHANGELOG.md
0.3.1-preview
- HDRP: Added description for ray-trace shadow.
- HDRP: Fixed. Gaps between self-shadow and ray-trace shadow.
0.3.0-preview
- HDRP: DX12 DXR Shadow.
- HDRP: Toon EV Adjustment to model, not over a scene.
- Legacy: Back ported outline flicker fix from Unity-chan Toon Shader 2.0.8
0.2.2-preview
- Modefind Toon EV Adjustment Curve inspector.
- Excluded unnecessary files from release zip.
- Improved folder structure in order not to cause long file name errors when included in other packages.
- Added documentation for Toon EV Adjustment Curve.
0.2.1-preview
- HDRP: Fixed: Multiple instances of Toon EV adjustment curve can exist in one scene.
0.2.0-preview
Test release 0.2.0-preview
- HDRP: Toon EV adjustment curve as a Mono-behavior.
- Legacy, Universal and HDRP: Some texture samplers, such as _MainTex, _NormalMap, _1st_ShadeMap and _2nd_ShadeMap, are shared by 1 sampler, sampler_MainTex, in order to avoid sampler number exceeding errors.
- Integrated Textures feature is removed from all the render pipeline versions instead of above.
- HDRP and URP are compatible with SRP Batcher.
- Legacy, Universal and HDRP: Added image comparison tests for Windows Vulkan API.
- HDRP: Added light prob compatibility.
- Added a material converter from Unitychan Toon Shader newer than 2.0.7 to Unity Toon Shader. (Experimental)
0.1.0-preview
- HDRP: Emission started to work.
- HDRP: Improved exposure.
- HDRP: Added tessellation feature to Outline pass.
- Deleted ValidationConfig.json.
0.0.7-preview
Samples are installable via Package Manager
0.0.6-preview
- Modifed documents
0.0.5-preview
- Channel Mask rendering feature put the results into alpha channel.