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Releases: Unity-Technologies/com.unity.toonshader

0.11.0-preview

11 Dec 03:54
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Changed:

  • api: change the accessor of internal test classes to internal
  • api: change the accessor of UTS3MaterialHeaderScope to internal
  • api: change the accessor of UTS3MaterialHeaderScopeList to internal
  • api: change the accessor of UTS3MaterialEditorExtension and MaterialEditorExtension to internal
  • docs: update Unity Editor Compatibility
  • deps: use [email protected]

Removed:

  • api: remove unused empty UniversalToonShaderInfo class

0.10.2-preview

19 Aug 13:14
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Fixed:

  • Plane objects can not be chosen from their front face in SceneViews.
  • Wrong include path for Linux systems.

0.10.1-preview

11 Jul 02:26
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0.10.0-preview

19 Apr 05:09
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Updated:

  • URP shader is compatible with DOTS instancing. (Thanks to Hum9183)

Fixed:

  • Clipping Masks utilizes Tiling & Offset values applied to BaseMap.
  • Undoing/Redoing Tiling & Offset won't be reflected on the screen until slection is changed.(Thanks to Hum9183)

0.9.7-preview

19 Mar 23:15
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  • URP Shader is comaptible with Light Layer. (Thanks to Hum9183)
  • Fixed:Base Map/1st Shade Map/2nd Shade Map missing Tiling & Offset controls for all the render pipelines. (Thanks to Hum9183)

0.9.6-preview

22 Feb 10:54
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0.9.5-preview

27 Aug 21:38
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0.9.4-preview

02 May 09:53
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  • Added a exlanation for URP line issue into Kown Issues.

0.9.3-preview

02 May 05:16
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0.9.2-preview

18 Apr 01:56
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0.9.2-preview Release

Fixed

  • Object with URP shaders don't receive shadows in Unity Player builds.