Releases: Unity-Technologies/com.unity.toonshader
Releases · Unity-Technologies/com.unity.toonshader
0.11.0-preview
Changed:
- api: change the accessor of internal test classes to internal
- api: change the accessor of UTS3MaterialHeaderScope to internal
- api: change the accessor of UTS3MaterialHeaderScopeList to internal
- api: change the accessor of UTS3MaterialEditorExtension and MaterialEditorExtension to internal
- docs: update Unity Editor Compatibility
- deps: use [email protected]
Removed:
- api: remove unused empty UniversalToonShaderInfo class
0.10.2-preview
0.10.2-preview Release
Fixed:
- Plane objects can not be chosen from their front face in SceneViews.
- Wrong include path for Linux systems.
0.10.1-preview
0.10.1-preview Release
0.10.0-preview
0.10.0-preview Release
Updated:
- URP shader is compatible with DOTS instancing. (Thanks to Hum9183)
Fixed:
- Clipping Masks utilizes Tiling & Offset values applied to BaseMap.
- Undoing/Redoing Tiling & Offset won't be reflected on the screen until slection is changed.(Thanks to Hum9183)
0.9.7-preview
0.9.7-preview Release
- URP Shader is comaptible with Light Layer. (Thanks to Hum9183)
- Fixed:Base Map/1st Shade Map/2nd Shade Map missing Tiling & Offset controls for all the render pipelines. (Thanks to Hum9183)
0.9.6-preview
0.9.6-preview Release
0.9.5-preview
0.9.5-preview Release
0.9.4-preview
0.9.4-preview Release
- Added a exlanation for URP line issue into Kown Issues.
0.9.3-preview
0.9.3-preview Release
0.9.2-preview
0.9.2-preview Release
Fixed
- Object with URP shaders don't receive shadows in Unity Player builds.