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2 changes: 1 addition & 1 deletion Config/DefaultEngine.ini
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[/Script/Engine.RecastNavMesh]
[/Script/NavigationSystem.RecastNavMesh]
RuntimeGeneration=Dynamic

[/Script/Engine.PhysicsSettings]
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2 changes: 1 addition & 1 deletion S05_TestingGrounds.uproject
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"FileVersion": 3,
"EngineAssociation": "4.19",
"EngineAssociation": "4.20",
"Category": "",
"Description": "",
"Modules": [
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2 changes: 1 addition & 1 deletion Source/S05_TestingGrounds/InfiniteTerrainGameMode.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@

#include "S05_TestingGrounds.h"
#include "InfiniteTerrainGameMode.h"
#include "AI/Navigation/NavMeshBoundsVolume.h"
#include "NavMesh/NavMeshBoundsVolume.h"
#include "EngineUtils.h"
#include "ActorPool.h"

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2 changes: 1 addition & 1 deletion Source/S05_TestingGrounds/S05_TestingGrounds.Build.cs
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,6 @@ public class S05_TestingGrounds : ModuleRules
{
public S05_TestingGrounds(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AIModule", "GameplayTasks" });
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AIModule", "GameplayTasks", "NavigationSystem" });
}
}
2 changes: 1 addition & 1 deletion Source/S05_TestingGrounds/Terrain/Tile.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ void ATile::PositionNavMeshBoundsVolume()
}
UE_LOG(LogTemp, Warning, TEXT("[%s] Checked out: {%s}"), *GetName(), *NavMeshBoundsVolume->GetName());
NavMeshBoundsVolume->SetActorLocation(GetActorLocation() + NavigationBoundsOffset);
GetWorld()->GetNavigationSystem()->Build();
FNavigationSystem::Build(*GetWorld());
}


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