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{"list":[{"title":"AssetManager","link":"<a href=\"AssetManager.html\">AssetManager</a>","description":"<p>Initialize the native render data.</p>"},{"title":"AudioController","link":"<a href=\"AudioController.html\">AudioController</a>","description":"<p>Audio component controller</p>"},{"title":"Context","link":"<a href=\"Context.html\">Context</a>"},{"title":"InputManager","link":"<a href=\"InputManager.html\">InputManager</a>","description":"<p>Manage user inputs with a poll system (https://en.wikipedia.org/wiki/Polling_(computer_science))</p>"},{"title":"LoadingView","link":"<a href=\"LoadingView.html\">LoadingView</a>","description":"<p>It creates a root HTML, then adds HTML elements for the loading bar.</p>"},{"title":"MouseState","link":"<a href=\"MouseState.html\">MouseState</a>","description":"<p>Poll system (https://en.wikipedia.org/wiki/Polling_(computer_science))\nListen to the MOUSE_STATE_EVENTS and store the mouse state to then be access synchronously</p>"},{"title":"MultiPlanarProcess","link":"<a href=\"MultiPlanarProcess.html\">MultiPlanarProcess</a>"},{"title":"RenderController","link":"<a href=\"RenderController_RenderController.html\">RenderController</a>","description":"<p>Render component controller</p>"},{"title":"RenderData","link":"<a href=\"RenderData.html\">RenderData</a>","description":"<p>It takes an object3D and an optional animations object, and sets the object3D and animations\nproperties of the object</p>"},{"title":"ScriptBase","link":"<a href=\"ScriptBase_ScriptBase.html\">ScriptBase</a>","description":"<p>Skeleton of a game context script, different {@link Context.EVENT} are trigger by {@link Context}</p>"},{"title":"SinglePlanarProcess","link":"<a href=\"SinglePlanarProcess.html\">SinglePlanarProcess</a>"},{"title":"SocketIOWrapper","link":"<a href=\"SocketIOWrapper.html\">SocketIOWrapper</a>","description":"<p>Socket io client wrapper {@link https://www.npmjs.com/package/socket.io-client}, used to manage a websocket communication</p>"},{"title":"Changelog","link":"<a href=\"tutorial-Changelog.html\">Changelog</a>"},{"title":"Contributing","link":"<a href=\"tutorial-Contributing.html\">Contributing</a>"},{"title":"Contributors","link":"<a href=\"tutorial-Contributors.html\">Contributors</a>"},{"title":"Definitions","link":"<a href=\"tutorial-Definitions.html\">Definitions</a>"},{"title":"Developers","link":"<a href=\"tutorial-Developers.html\">Developers</a>"},{"title":"ReleasePublish","link":"<a href=\"tutorial-ReleasePublish.html\">ReleasePublish</a>"},{"title":"Reproducibility","link":"<a href=\"tutorial-Reproducibility.html\">Reproducibility</a>"},{"title":"architecture","link":"<a href=\"tutorial-architecture.html\">architecture</a>"},{"title":"game","link":"<a href=\"tutorial-game.html\">game</a>"},{"title":"how_to_import","link":"<a href=\"tutorial-how_to_import.html\">how_to_import</a>"},{"title":"initial_camera_transform","link":"<a href=\"tutorial-initial_camera_transform.html\">initial_camera_transform</a>"},{"title":"AssetManagerConfig","link":"<a href=\"global.html#AssetManagerConfig\">AssetManagerConfig</a>","description":"<p>Contains configs of assets.</p>"},{"title":"CommandCallback","link":"<a href=\"global.html#CommandCallback\">CommandCallback</a>"},{"title":"DEFAULT_MATERIAL","link":"<a href=\"global.html#DEFAULT_MATERIAL\">DEFAULT_MATERIAL</a>","description":"<p>Default material used by native objects</p>"},{"title":"EventCallback","link":"<a href=\"global.html#EventCallback\">EventCallback</a>"},{"title":"MOUSE_STATE_EVENTS","link":"<a href=\"global.html#MOUSE_STATE_EVENTS\">MOUSE_STATE_EVENTS</a>","description":"<p>List of mouse event handle by MouseState</p>"},{"title":"RenderDataConfig","link":"<a href=\"global.html#RenderDataConfig\">RenderDataConfig</a>","description":"<p>Contains path, anchor, scale and rotation.</p>"},{"title":"SoundsConfig","link":"<a href=\"global.html#SoundsConfig\">SoundsConfig</a>","description":"<p>Contains path</p>"},{"title":"cbSocketIO","link":"<a href=\"global.html#cbSocketIO\">cbSocketIO</a>"}]} | ||
{"list":[{"title":"AssetManager","link":"<a href=\"AssetManager.html\">AssetManager</a>","description":"<p>Initialize the native render data.</p>"},{"title":"AudioController","link":"<a href=\"AudioController.html\">AudioController</a>","description":"<p>Audio component controller</p>"},{"title":"Context","link":"<a href=\"Context.html\">Context</a>"},{"title":"InputManager","link":"<a href=\"InputManager.html\">InputManager</a>","description":"<p>Manage user inputs with a poll system (https://en.wikipedia.org/wiki/Polling_(computer_science))</p>"},{"title":"LoadingView","link":"<a href=\"LoadingView.html\">LoadingView</a>","description":"<p>It creates a root HTML, then adds HTML elements for the loading bar.</p>"},{"title":"MouseState","link":"<a href=\"MouseState.html\">MouseState</a>","description":"<p>Poll system (https://en.wikipedia.org/wiki/Polling_(computer_science))\nListen to the MOUSE_STATE_EVENTS and store the mouse state to then be access synchronously</p>"},{"title":"MultiPlanarProcess","link":"<a href=\"MultiPlanarProcess.html\">MultiPlanarProcess</a>"},{"title":"RenderController","link":"<a href=\"RenderController_RenderController.html\">RenderController</a>","description":"<p>Render component controller</p>"},{"title":"RenderData","link":"<a href=\"RenderData.html\">RenderData</a>","description":"<p>It takes an object3D and an optional animations object, and sets the object3D and animations\nproperties of the object</p>"},{"title":"ScriptBase","link":"<a href=\"ScriptBase_ScriptBase.html\">ScriptBase</a>","description":"<p>Skeleton of a game context script, different {@link Context.EVENT} are trigger by {@link Context}</p>"},{"title":"SingleBaseProcess","link":"<a href=\"SingleBaseProcess.html\">SingleBaseProcess</a>"},{"title":"SinglePlanarProcess","link":"<a href=\"SinglePlanarProcess.html\">SinglePlanarProcess</a>"},{"title":"SocketIOWrapper","link":"<a href=\"SocketIOWrapper.html\">SocketIOWrapper</a>","description":"<p>Socket io client wrapper {@link https://www.npmjs.com/package/socket.io-client}, used to manage a websocket communication</p>"},{"title":"Changelog","link":"<a href=\"tutorial-Changelog.html\">Changelog</a>"},{"title":"Contributing","link":"<a href=\"tutorial-Contributing.html\">Contributing</a>"},{"title":"Contributors","link":"<a href=\"tutorial-Contributors.html\">Contributors</a>"},{"title":"Definitions","link":"<a href=\"tutorial-Definitions.html\">Definitions</a>"},{"title":"Developers","link":"<a href=\"tutorial-Developers.html\">Developers</a>"},{"title":"ReleasePublish","link":"<a href=\"tutorial-ReleasePublish.html\">ReleasePublish</a>"},{"title":"Reproducibility","link":"<a href=\"tutorial-Reproducibility.html\">Reproducibility</a>"},{"title":"architecture","link":"<a href=\"tutorial-architecture.html\">architecture</a>"},{"title":"game","link":"<a href=\"tutorial-game.html\">game</a>"},{"title":"how_to_import","link":"<a href=\"tutorial-how_to_import.html\">how_to_import</a>"},{"title":"initial_camera_transform","link":"<a href=\"tutorial-initial_camera_transform.html\">initial_camera_transform</a>"},{"title":"AssetManagerConfig","link":"<a href=\"global.html#AssetManagerConfig\">AssetManagerConfig</a>","description":"<p>Contains configs of assets.</p>"},{"title":"CommandCallback","link":"<a href=\"global.html#CommandCallback\">CommandCallback</a>"},{"title":"DEFAULT_MATERIAL","link":"<a href=\"global.html#DEFAULT_MATERIAL\">DEFAULT_MATERIAL</a>","description":"<p>Default material used by native objects</p>"},{"title":"EventCallback","link":"<a href=\"global.html#EventCallback\">EventCallback</a>"},{"title":"MOUSE_STATE_EVENTS","link":"<a href=\"global.html#MOUSE_STATE_EVENTS\">MOUSE_STATE_EVENTS</a>","description":"<p>List of mouse event handle by MouseState</p>"},{"title":"RenderDataConfig","link":"<a href=\"global.html#RenderDataConfig\">RenderDataConfig</a>","description":"<p>Contains path, anchor, scale and rotation.</p>"},{"title":"SoundsConfig","link":"<a href=\"global.html#SoundsConfig\">SoundsConfig</a>","description":"<p>Contains path</p>"},{"title":"cbSocketIO","link":"<a href=\"global.html#cbSocketIO\">cbSocketIO</a>"}]} |
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