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Stub package for the VRChat and CVR whitelisted Dynamic Bones components.

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VRLabs/Dynamic-Bones-Stub

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Dynamic Bones Stub

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Stub package for the Dynamic Bones components whitelisted by VRChat

Not Dynamic Bones


How it works

  • VRChat copies all component data into duplicate ones when your avatar is loaded.
  • By employing identical variable names in the stubs, the serialized information seamlessly transfers to the duplicate component.

Additional notes

  • You cannot use any of the Dynamic Bone components in the editor, as they lack executable code.
  • Note that in VRChat, Dynamic Bones are automatically converted to PhysBones. If you have a recent Avatar VRChat SDK and this stub, you can use one of the following options to convert the Dynamic Bones into PhysBones and obtain the full functionality in the editor.
    • The Auto Fix button in the VRChat SDK Build Control Panel
    • VRChat SDK -> Utilities -> Convert DynamicBones to PhysBones from the top toolbar
  • For testing in the editor, if Dynamic Bones are essential, we highly recommend purchasing the full software from the Unity Asset Store.

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License

Dynamic Bones Stub is available as-is under MIT. For more information see LICENSE.

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Stub package for the VRChat and CVR whitelisted Dynamic Bones components.

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License

MIT, Unknown licenses found

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MIT
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LICENSE.meta

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