Stub package for the Dynamic Bones components whitelisted by VRChat
- VRChat copies all component data into duplicate ones when your avatar is loaded.
- By employing identical variable names in the stubs, the serialized information seamlessly transfers to the duplicate component.
- You cannot use any of the Dynamic Bone components in the editor, as they lack executable code.
- Note that in VRChat, Dynamic Bones are automatically converted to PhysBones. If you have a recent Avatar VRChat SDK and this stub, you can use one of the following options to convert the Dynamic Bones into PhysBones and obtain the full functionality in the editor.
- The
Auto Fix
button in the VRChat SDK Build Control Panel VRChat SDK -> Utilities -> Convert DynamicBones to PhysBones
from the top toolbar
- The
- For testing in the editor, if Dynamic Bones are essential, we highly recommend purchasing the full software from the Unity Asset Store.
Dynamic Bones Stub is available as-is under MIT. For more information see LICENSE.