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Merge pull request #9 from VRLabs/dev
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Add rename and any package functionality
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jellejurre authored Sep 17, 2024
2 parents 3728da2 + 99b26f2 commit 2bbd0b9
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235 changes: 210 additions & 25 deletions Instancer.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
Expand All @@ -10,27 +8,124 @@

namespace VRLabs.Instancer
{
[InitializeOnLoad]
public class Instancer : MonoBehaviour
{
public static string Instance(string packageName, string installFilePath, string[] excludeRegexs)
static bool renameInstances;

static Instancer()
{
renameInstances = PlayerPrefs.GetString("VRLabs.Instancer.RenameInstances", "True") == "True"; ;
}

[MenuItem("VRLabs/Rename new Instances", priority = 1)]
public static void RenameInstancesToggle()
{
renameInstances = !renameInstances;
PlayerPrefs.SetString("VRLabs.Instancer.RenameInstances", renameInstances.ToString());
}

[MenuItem("VRLabs/Rename new Instances", true)]
public static bool RenameInstancesToggleValidate()
{
Menu.SetChecked("VRLabs/Rename new Instances", renameInstances);
return true;
}

[MenuItem("VRLabs/Create Instance/Any Package")]
public static void CreateInstanceAnyPackageStart()
{
string sourceFolder = EditorUtility.OpenFolderPanel("Select Directory To Copy Assets From", "Assets/", "");

if (sourceFolder == "" || sourceFolder == null)
{
Debug.LogError("No folder selected, please select a folder to copy the assets to.");
return;
}

string targetFolder = EditorUtility.OpenFolderPanel("Select Directory To Copy Assets To", "Assets/", "");

if (targetFolder == "" || targetFolder == null)
{
Debug.LogError("No folder selected, please select a folder to copy the assets to.");
return;
}

if (!targetFolder.Contains(Application.dataPath))
{
Debug.LogError("Selected folder is not in the Assets folder, please select a folder in the Assets directory.");
return;
}

if (renameInstances)
{
EnterValueWindow.Open("", "Enter Old Package name", (oldName) =>
{
EnterValueWindow.Open(oldName, "Enter New Instance name", (newName) =>
{
FinishInstancing(oldName, "Assets" + sourceFolder.Replace(Application.dataPath, ""), new[]
{
".*\\.cs",
".*\\.asmdef",
".*\\.shader",
"package.json"
}, targetFolder, newName, null, true);
});
});
}
else
{
EnterValueWindow.Open("", "Enter New Instance name", (newName) =>
{
FinishInstancing(newName, "Assets" + sourceFolder.Replace(Application.dataPath, ""), new[]
{
".*\\.cs",
".*\\.asmdef",
".*\\.shader",
"package.json"
}, targetFolder, null, null, true);
});
}
}

public static void Instance(string packageName, string installFilePath, string[] excludeRegexs)
{
InstanceWithCallback(packageName, installFilePath, excludeRegexs, null);
}

// Done this way because existing packages call the Instance method with 3 parameters
public static void InstanceWithCallback(string packageName, string installFilePath, string[] excludeRegexs, Action<string> callBack = null)
{
string targetFolder = EditorUtility.OpenFolderPanel("Select Directory To Copy Assets To", "Assets/", "");

if (targetFolder == "" || targetFolder == null)
{
Debug.LogError("No folder selected, please select a folder to copy the assets to.");
return null;
return;
}

if (!targetFolder.Contains(Application.dataPath))
{
Debug.LogError("Selected folder is not in the Assets folder, please select a folder in the Assets directory.");
return null;
return;
}

targetFolder = PrepareTargetFolderPath(targetFolder, packageName);
if (renameInstances)
{
EnterValueWindow.Open(packageName, "Enter new Instance Name",(newName) => FinishInstancing(packageName, installFilePath, excludeRegexs, targetFolder, newName, callBack));
return;
}

string sourceFolder = GetSourceFolder(installFilePath);
FinishInstancing(packageName, installFilePath, excludeRegexs, targetFolder, callBack: callBack);
}

// Done this way because we need the unity editor to continue running during the rename popup window.
public static void FinishInstancing(string packageName, string installFilePath, string[] excludeRegexs,
string targetFolder, string newInstanceName = null, Action<string> callBack = null, bool isAnyPackage = false)
{
targetFolder = PrepareTargetFolderPath(targetFolder, newInstanceName != null ? newInstanceName : packageName);

string sourceFolder = isAnyPackage ? installFilePath : GetSourceFolder(installFilePath);

string[] localAssetPaths = GetLocalAssetPaths(sourceFolder, excludeRegexs);

Expand All @@ -39,18 +134,17 @@ public static string Instance(string packageName, string installFilePath, string
CopyFiles(localAssetPaths, sourceFolder, targetFolder);

AssetDatabase.Refresh();

FixReferences(localAssetPaths, sourceFolder, targetFolder);


if (newInstanceName != null)
{
RenameInstance(localAssetPaths, targetFolder, packageName, newInstanceName);
}

AssetDatabase.Refresh();

return targetFolder;
}

public static void Install(string packageName, string installFilePath, string[] excludeRegexs, Action<string> callBack)
{
string instancePath = Instance(packageName, installFilePath, excludeRegexs);
callBack(instancePath);
callBack?.Invoke(targetFolder);
}

static string PrepareTargetFolderPath(string folderPath, string packageName)
Expand Down Expand Up @@ -152,28 +246,87 @@ static void FixReferences(string[] localAssetPaths, string sourceFolder, string
foreach (string localAssetPath in localAssetPaths)
{
string targetAssetPath = targetFolder + localAssetPath;
UnityEngine.Object[] targetAssets = AssetDatabase.LoadAllAssetsAtPath(targetAssetPath);
UnityEngine.Object[] targetAssets = AssetDatabase.LoadAllAssetsAtPath(targetAssetPath).Where(x => x != null).ToArray();
foreach (var targetAsset in targetAssets)
{
SerializedObject serializedObject = new SerializedObject(targetAsset);
SerializedProperty property = serializedObject.GetIterator();
bool changed = false;
bool newChanged = false;
do
{
if (property.propertyType == SerializedPropertyType.ObjectReference)
{
// Debug.Log($"O{property.name}, {property.displayName}, {property.objectReferenceValue}");
if (property.objectReferenceValue != null)
{
property.objectReferenceValue = GetTargetVersion(sourceFolder, targetFolder, property.objectReferenceValue);
Object newObject;
(newObject, newChanged) = GetTargetVersion(sourceFolder, targetFolder, property.objectReferenceValue);
if (newChanged)
{
changed = true;
property.objectReferenceValue = newObject;
}
}
}

if (property.propertyType == SerializedPropertyType.ExposedReference)
{
// Debug.Log($"E{property.name}, {property.displayName}, {property.exposedReferenceValue}");
if (property.exposedReferenceValue != null)
{
property.exposedReferenceValue = GetTargetVersion(sourceFolder, targetFolder, property.exposedReferenceValue);
Object newObject;
(newObject, newChanged) = GetTargetVersion(sourceFolder, targetFolder, property.exposedReferenceValue);
if (newChanged)
{
changed = true;
property.exposedReferenceValue = newObject;
}
}
}
} while (property.Next(true));

if (changed) serializedObject.ApplyModifiedProperties();
}
}
}

static void RenameInstance(string[] localAssetPaths, string targetFolder, string packageName, string newInstanceName)
{
foreach (string localAssetPath in localAssetPaths)
{
string targetAssetPath = targetFolder + localAssetPath;
UnityEngine.Object[] targetAssets = AssetDatabase.LoadAllAssetsAtPath(targetAssetPath).Where(x => x != null).ToArray();
if (targetAssets.Length == 0) continue;
string[] possibleNames = new []{packageName, packageName.Replace("-", ""), packageName.Replace("-", " ")};

String fileName = Path.GetFileName(targetAssetPath);
foreach (string possibleName in possibleNames)
{
if (fileName.StartsWith(possibleName))
{
fileName = ReplaceAtStart(fileName, possibleName, newInstanceName);
AssetDatabase.RenameAsset(targetAssetPath, fileName);
break;
}
}

foreach (var targetAsset in targetAssets)
{
SerializedObject serializedObject = new SerializedObject(targetAsset);
SerializedProperty property = serializedObject.GetIterator();
do
{
if (property.propertyType == SerializedPropertyType.String)
{
string value = property.stringValue;
if (value == null) continue;

foreach (string possibleName in possibleNames)
{
if (value.StartsWith(possibleName) && !value.StartsWith(newInstanceName))
{
property.stringValue = ReplaceAtStart(value, possibleName, newInstanceName);
break;
}
}
}
} while (property.Next(true));
Expand All @@ -183,16 +336,48 @@ static void FixReferences(string[] localAssetPaths, string sourceFolder, string
}
}

private static Object GetTargetVersion(string sourceFolder, string targetFolder, Object target)
public static string ReplaceAtStart(string str, string oldValue, string newValue)
{
return newValue + str.Substring(oldValue.Length);
}
private static (Object, bool) GetTargetVersion(string sourceFolder, string targetFolder, Object target)
{
string targetPath = AssetDatabase.GetAssetPath(target);
if (targetPath.StartsWith(sourceFolder))
{
string newTargetPath = targetFolder + targetPath.Remove(0, sourceFolder.Length);
return AssetDatabase.LoadAllAssetsAtPath(newTargetPath).Where(obj => obj.GetType() == target.GetType()).FirstOrDefault(x => x.name == target.name);
string newTargetPath = targetFolder + targetPath.Remove(0, sourceFolder.Length);
Object newObject = AssetDatabase.LoadAllAssetsAtPath(newTargetPath).Where(obj => obj.GetType() == target.GetType()).FirstOrDefault(x => x.name == target.name);
return (newObject, newObject != null);
}

return target;
return (target, false);
}
}

public class EnterValueWindow : EditorWindow
{
private string value = "";
private string windowTitle;
private Action<string> callBack;
public static void Open(string packageName, string windowTitle, Action<string> callBack)
{
var window = GetWindow<EnterValueWindow>(windowTitle);
window.windowTitle = windowTitle;
window.value = packageName;
window.callBack = callBack;
window.Show();
}

private void OnGUI()
{
EditorGUILayout.LabelField(windowTitle, EditorStyles.boldLabel);
value = EditorGUILayout.TextField(value);

if (GUILayout.Button("Submit"))
{
Close();
callBack(value);
}
}
}
}
8 changes: 8 additions & 0 deletions Readme.md
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,14 @@ VRLabs' Instancing system that copies files over for use in the Assets directory

* Click the `VRLabs/[PackageName]` button in the toolbar and select an output folder to copy to.

### Instance Any Package

* You can use the `VRLabs/Instance Any Package` button to instance and rename any package in the Assets folder.
* It will ask you for the package name and the new instance name.
* Note that it will only rename things that start with the package name, so if you have e.g. controller parameters that start with a different name, they wont be renamed and will clash with the initial package.
* Note that materials will reference shaders from the original package as shaders are not copied over.
* Note that big packages might crash your Unity Editor and cancel the renames, so notall packages will work.

## Contributors

* [Jelle](https://jellejurre.dev)
Expand Down

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