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Particle-based softbody and fluid simulations in Unreal Engine 4 using NVIDIA FleX - final CMPM 164 project by me and @gigsabyte

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164Final

A repository for the Unreal project used for my and @gigsabytes' final project for CMPM 164 at UCSC

Members

Gigi Bachtel - FleX integration and configuration, Material and mesh creation, Scene Arrangement

Valentino Abate - FleX integration and configuration, Blueprint programming, Event timelining

Contents

This repository contains the code and assets associated with the Unreal project used to create our project. This project will only run in a compiled version of NVIDIA's flex branch of the Unreal engine.

Links To Project Deliverables

  1. Source Code (This repository)
  2. Highlight Video
  3. Final Presentation
  4. SIGGRAPH-style paper

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Particle-based softbody and fluid simulations in Unreal Engine 4 using NVIDIA FleX - final CMPM 164 project by me and @gigsabyte

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