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Make code NativeAOT compatible #1609

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kant2002
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I know that C# files are autogenerated, but in case
somebody what to use it without waiting for change in code gen tooling.
This PR has 3 changes, all of them trivially can be updated in the codegen:

  • Marshal.SizeOf(Type) switched to Marshal.SizeOf<T>()
  • Marshal.PtrToStructure(IntPtr, Type) to Marshal.PtrToStructure<T>(IntPtr)
  • Marshal.PtrToStructure<string>(IntPtr) is gross error, and should be mapped to Marshal.PtrToStringAnsi(IntPtr)

This and #707 should make life of C# developer, amenable and close #638 and #472.

I know that C# files are autogenerated, but in case
 somebody what to use it without waiting for change in code gen tooling.
 This PR has 3 changes, all of them trivially can be updated in the codegen:
 - `Marshal.SizeOf(Type)` switched to `Marshal.SizeOf<T>()`
 - `Marshal.PtrToStructure(IntPtr, Type)` to `Marshal.PtrToStructure<T>(IntPtr)`
 - `Marshal.PtrToStructure<string>(IntPtr)` is gross error, and should be mapped to `Marshal.PtrToStringAnsi(IntPtr)`
@SupinePandora43
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Marshal.PtrToStructure<T>(IntPtr) can be replaced by *((T*)IntPtr)

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RenderModel_TextureMap_(packed_)t Incorrect data types in C#
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