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Merge branch 'master' of https://github.com/VenoMKO/Spt2Fbx
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Vladislav Skachkov authored and Vladislav Skachkov committed Jun 1, 2020
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# Spt2Fbx
## Spt2Fbx

A simple tool that generates static meshes from .spt files and saves them as .fbx
A simple tool that generates static meshes from .spt files and saves them as .fbx.
The release version supports speed trees up to version 4.1

# Usage
Since the output is a static mesh all wind animations are discarded.
You will have to create a billboard material/shader for leafs to replicate SpeedTree's leafs behaviour.

## Usage

Drag & drop a folder or an .spt on the Spt2Fbx.exe.
The program will save .fbx files next to .spt sources
The program will save .fbx files next to .spt sources.
Tested on WinXP SP2 and Win10.
***Make sure SpeedTreeRT.dll is in the same folder with the Spt2Fbx.exe***

Download: [GitHub - Spt2Fbx.zip](https://github.com/VenoMKO/Spt2Fbx/releases/download/v1.0/Spt2Fbx.zip)

## Building

You will need third party libs:
- FbxSdk
- dirent
- SpeedTreeRT SDK 4.1

Download: https://github.com/VenoMKO/Spt2Fbx/releases/download/v1.0/Spt2Fbx.zip
Depending on the version of SpeedTree you will need Visual Studio 2005 or 2008

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