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# Spt2Fbx | ||
## Spt2Fbx | ||
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A simple tool that generates static meshes from .spt files and saves them as .fbx | ||
A simple tool that generates static meshes from .spt files and saves them as .fbx. | ||
The release version supports speed trees up to version 4.1 | ||
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# Usage | ||
Since the output is a static mesh all wind animations are discarded. | ||
You will have to create a billboard material/shader for leafs to replicate SpeedTree's leafs behaviour. | ||
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## Usage | ||
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Drag & drop a folder or an .spt on the Spt2Fbx.exe. | ||
The program will save .fbx files next to .spt sources | ||
The program will save .fbx files next to .spt sources. | ||
Tested on WinXP SP2 and Win10. | ||
***Make sure SpeedTreeRT.dll is in the same folder with the Spt2Fbx.exe*** | ||
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Download: [GitHub - Spt2Fbx.zip](https://github.com/VenoMKO/Spt2Fbx/releases/download/v1.0/Spt2Fbx.zip) | ||
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## Building | ||
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You will need third party libs: | ||
- FbxSdk | ||
- dirent | ||
- SpeedTreeRT SDK 4.1 | ||
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Download: https://github.com/VenoMKO/Spt2Fbx/releases/download/v1.0/Spt2Fbx.zip | ||
Depending on the version of SpeedTree you will need Visual Studio 2005 or 2008 |