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Verb Noun Studios

A fast paced roguelike fps called Symbiotic

Refer to https://github.com/Allar/ue5-style-guide#anc-bp for the style guide

“main” Branch

  • Branch meant for stable builds and the finished/polished product.

“dev” Branch

  • This is the work in progress branch where all the unstable code and unfinished assets go.
  • Code for specific features should not be altered in this branch.

“feature” Branches

  • Feature Branches are created off the dev branch to work on a specific feature
  • These branches are mostly for the programmers or designers to work on specific game features (UI, Character Selection, Movement, etc.).
  • The programmers/designers should push their work to the feature branch that they are working on until that feature is complete.

“update” Branches

  • These branches are designed to update pre-existing features
  • Weather it is ajusting numbers or just adding a new piece to a pre-existing feature.

“art” Branches

  • Implementing any art assets(not level related)
  • Adding art assets to the project
  • Make sure to be clear what was added the purpose of the asset

“Level” Branches

  • Updating a level
  • Adding art to a level
  • Creating a new level

“UI” Branches

  • Adding or updating UI

Current Features

  • Momentum Movement Inspired By Quake
  • Easy to implement upgrade system
  • Enemy AI
  • Fast paced gun play

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