A fast paced roguelike fps called Symbiotic
Refer to https://github.com/Allar/ue5-style-guide#anc-bp for the style guide
- Branch meant for stable builds and the finished/polished product.
- This is the work in progress branch where all the unstable code and unfinished assets go.
- Code for specific features should not be altered in this branch.
- Feature Branches are created off the dev branch to work on a specific feature
- These branches are mostly for the programmers or designers to work on specific game features (UI, Character Selection, Movement, etc.).
- The programmers/designers should push their work to the feature branch that they are working on until that feature is complete.
- These branches are designed to update pre-existing features
- Weather it is ajusting numbers or just adding a new piece to a pre-existing feature.
- Implementing any art assets(not level related)
- Adding art assets to the project
- Make sure to be clear what was added the purpose of the asset
- Updating a level
- Adding art to a level
- Creating a new level
- Adding or updating UI
- Momentum Movement Inspired By Quake
- Easy to implement upgrade system
- Enemy AI
- Fast paced gun play