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VHAL

VHAL - C++20 HAL library for STM32.

VHAL takes over the configuration of the periphery, all that is needed is to declare in BSP the necessary GPIOs and the periphery that will be used at the application level.

It should also be understood that VHAL does not allow the application to change the pinout (alternative pins) they are fixed in BSP.

BSP requires manual installation at the LL (registers) level:

  • System

    • System configuration (relevant for older versions, things like clocking the power domain)
    • Kernel clock configuration
    • SysTick configuration and adding to interrupt handlers for RTOS and RTOS::HandleSysTickInterrupt() and System::TickHandler()
  • Peripherals (Such as I2C, UART, TIMER... except GPIO)

    • Initialization of EnableClock for each iteration
    • Initializing GPIO in Alternate Mode
    • Initialization of NVIC_SetPriority and NVIC_EnableIRQ if interrupts are used

Creating a project in CubeIDE and CubeMX

As an example the following is taken STM32F412RETx

Initial setup

  • Create a new project in CubeMX and configure standard things such as clocking and enabling SW debugging (SYS ->Debug -> Serial Wire)
  • Use Sytick as Timebase Sourse (SYS -> Timebase Sourse). You can also use the timer as you wish, but make sure it initializes first because some VHAL adapters use System::TickHandler() for initialization (ADC can use a delay to have time to calibrate correctly)
  • Enable FreeRTOS in the Mindware tab, the CMSYS version does not matter, we only need the FreeRTOS file and for the project to be generated taking into account that RTOS will be used. This step can also be skipped, but many drivers and utilities use RTOSAdapter, be careful.

Setting up the periphery

  • Activate the peripherals in CUbeMX you need and their interrupts (if you are going to use interrupts). Nothing else is needed, the rest can be configured directly from VHAL.

Project generation

  • Go to the Project Manager tab -> and select Toolchain / IDE -> STM32CubeIDE
  • In the Project Manager tab -> Advanced Settings, select each peripheral and change HAL to LL (since VHAL uses LL)
  • Click the Generate Code button (if CubeMX asks if you are sure you want to use SyTick - click yes)

Create VHAL Project

  • Duplicate the newly generated project, it will be used as a code donor
  • Open the original project

Config IDE

  • Donvload or clone VHAL and copy VHAL to project root
  • Copy Application and BSP to project root
  • Right mouse button -> Refresh (or F5)
  • Right mouse button -> Convert to C++
  • Right mouse button -> Properties
    • C/C++ Build
      • (advice) tab Behavior -> Enable Parallel Build and Use unlimited jobs
      • (advice) Settings -> MCU GCC Compiler -> Geniral -> Standart -> GNU18 (Update the cube if you don't have GNU18)
      • Settings -> MCU G++ Compiler -> Geniral -> Standart -> GNU++20 (Update the cube if you don't have GNU++20)
    • C/C++ Geniral -> Path and Symbols
      • Includes -> ... (Add to all configurations and Add to all languages)
        • Add -> Directory: Application
        • Add -> Directory: BSP
        • Add -> Directory: VHAL/Common
        • Add -> Directory: VHAL/Periphery
      • Source Location
        • Add Folder... -> Application
        • Add Folder... -> BSP
        • Add Folder... -> VHAL

Project preparation

  • Delete all files from the Core folder except FreeRTOSConfig.h, main.c, freertos.c, system_stm32XXX.c

  • Rename main.c to main.cpp. It should look something like this:

    • Core
      • Inc
        • FreeRTOSConfig.h
      • Src
        • freertos.c
        • main.cpp
        • system_stm32f4xx.c (The name differs depending on the version of the STM32)
  • Delete everything from main.cpp and paste this code

     #include <Application.h>
    
     int main(void) {
       BSP::Init();
       Application::Init();
     }

Config VHAL Project base

Open a donor project to copy configurations from there. In the future, if you need to add a new peripheral or modify an existing one, use CubeMX to regenerate the donor project and copy the configurations according to the instructions below.

  • Open the file (donor) Core/Inc/main.h and copy all include and PRIORITYGROUP (if any) to BSP/Periphery.h (example)
  • Adapters -Open BSP/PortAdapters.h and add include adapters of the used peripherals for your STM32 series in the format #include <Adapter/Port/F_X_/_PERIPHERY_AdapterF_X_.h> (example)
    • Please note that you will have a compilation error if you add adapters to the peripherals that you did not select in CubeMX because CubeMX generates LL library files only for the peripherals that are activated.
  • Interrupts (this step is optional and only for familiarization since the necessary code has already been written in the template)
    • Open the file (donor) Core/Inc/stm32f4xx_it.h (the name may differ from the STM32 series) and copy functions prototypes to BSP/IRQ/SystemIrq.h (example)

    • Open the file (donor) Core/Src/stm32f4xx_it.c (the name may differ from the STM32 series) and copy Exception Handlers to BSP/IRQ/SystemIrq.cpp (example) Add handlers for RTOS and System to SysTick_Handler (example):

      System::TickHandler();
      OSAdapter::RTOS::HandleSysTickInterrupt();
    If you use a timer instead of a SysTick, you should add the code there.
  • System
    • Open the file (donor) Core/Src/main.c
    • In the function int main(void) before calling SystemClock_Config(), there is an MCU Configuration in some versions of STM32, add the code from there to BSP/BSP.cpp -> BSP::InitSystem()(example). If you don't have this code, then skip this step.
    • In the void SystemClock_Config(void) function copy all the contents to BSP/BSP.cpp -> BSP::InitClock() (example)
      • CubeMX uses LL_Init1msTick to configure the interrupt frequency SysTick_Handler, but we already use BSP::InitSystemTick, so the line with LL_Init1msTick can be commented out, or inserted into BSP::InitSystemTick at your discretion.

At this stage, the project should already be successfully compiled and running.

Config VHAL Project periphery

For example, we will use UART, if you have not included it in the project, then this is a great opportunity to practice.

In case you decide to add a completely new periphery:

  • Enable UART with interrupts in the donor project and then run the CubeMX generator. (don't forget to change HAL to LL in the Project Manager tab -> Advenced Settings)
  • Copy the new libraries that are in the folder Drivers/STM32F4xx_HAL_Driver (the name may differ from the STM32 series)
    • (The easiest way is to simply copy the entire Drivers folder from the donor project to the original project with a replacement.
  • Add a new include of your periphery to BSP/PortAdapters.h

Adding GPIO

Adding regular GPIOs is extremely simple.

  • Open BSP/BSP.h and create a public variable static AGPIO (example)

    class BSP {
    ...
    public:
      ...
      static AGPIO ledPin;
  • Open BSP/BSP.cpp and declare your variable (example)

    AGPIO BSP::ledPin = { GPIOC, 6 };

    In this case, it is GPIO6. If you want its signal to be low when set (inverse logic), then you can declare it like this:

    AGPIO BSP::ledPin = { GPIOC, 6, true };

    3 optional parameter specifies whether inverse logic is used, by default it is false

Adding another periphery

For example UART is used.

  • Open BSP/BSP.h and create a public variable static AUART (example)

    class BSP {
    ...
    public:
      ...
      static AUART consoleSerial;
  • Open it BSP/BSP.cpp and declare your variable (example)

    AUART BSP::consoleSerial = { USART1 };

    In this case, USART1 is used, but you may have another one.

  • Open the file (donor) Core/Src/main.c and find your UART initialization function, for example void MX_USART1_UART_Init() You only need the function of enabling the UART clock and GPIO on which it will run.

    • Find in void MX_USART1_UART_Init() peripheral clock enable, in this case it is:

      LL_APB1_GRP1_EnableClock(LL_APB1_GRP1_PERIPH_USART2);

    Note that you don't need the peripheral clock enable for GPIO, it will be enabled automatically by VHAL.

    • Find in void MX_USART1_UART_Init() interrupt Init, in this case it is: (you can skip this step if you don't use interrupts)

      /* USART1 interrupt Init */
      NVIC_SetPriority(USART1_IRQn, NVIC_EncodePriority(NVIC_GetPriorityGrouping(), 0, 0));
      NVIC_EnableIRQ(USART1_IRQn);
    • Find the UART GPIO Configuration and remember GPIOs and their Alternate Mode

      /** USART1 GPIO Configuration
          PA7   ------> USART1_TX
          PA10   ------> USART1_RX
      */
      GPIO_InitStruct.Pin = LL_GPIO_PIN_2 | LL_GPIO_PIN_3;
      GPIO_InitStruct.Mode = LL_GPIO_MODE_ALTERNATE;
      GPIO_InitStruct.Speed = LL_GPIO_SPEED_FREQ_VERY_HIGH;
      GPIO_InitStruct.OutputType = LL_GPIO_OUTPUT_PUSHPULL;
      GPIO_InitStruct.Pull = LL_GPIO_PULL_NO;
      GPIO_InitStruct.Alternate = LL_GPIO_AF_7;
      LL_GPIO_Init(GPIOA, &GPIO_InitStruct);

      In this case it's PA7 and PA10, both use 7 Alternative Mode (GPIO_Init Struct.Alternative = LL_GPIO_AF_7;)

  • Open it BSP/BSP.cpp and add to BSP::InitAdapterPeripheryEvents() the beforePeripheryInit event for your perm (example):

      consoleSerial.beforePeripheryInit = []() {
      	LL_APB2_GRP1_EnableClock(LL_APB2_GRP1_PERIPH_USART1);
    
      	AGPIO::AlternateInit<AGPIO>({ GPIOA, 9,  7, AGPIO::Pull::Up, AGPIO::Speed::VeryHigh });
      	AGPIO::AlternateInit<AGPIO>({ GPIOA, 10, 7, AGPIO::Pull::Up, AGPIO::Speed::VeryHigh });
    
      	NVIC_SetPriority(USART1_IRQn, NVIC_EncodePriority(NVIC_GetPriorityGrouping(), 0, 0));
      	NVIC_EnableIRQ(USART1_IRQn);
    
      	return Status::ok;
      };

    EnableClock, SetPriority, EnableIRQ copied from a donor project, there is a convenient interface for GPIO AGPIO::AlternateInit

  • And finally, if you use interrupts, add an interrupt handler to BSP

    • Open the file (donor) Core/Inc/stm32f4xx_it.h (the name may differ from the STM32 series) and copy functions prototypes to BSP/IRQ/DeviceIrq.h (example)
    • Open the file (donor) Core/Src/stm32f4xx_it.c (the name may differ from the STM32 series) and copy Exception Handlers to BSP/IRQ/DeviceIrq.cpp (example)

    Then add a VHAL handler for your UART:

    BSP::consoleSerial.IrqHandler();

Done

You have created a project and configured BSP, now you can use your peripherals, you can read about how to configure it at the top level in the documentation for VHAL

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