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Merge branch 'changlog_v0.5_Feb' into release-v0.5
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Vezzra committed Feb 16, 2023
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11 changes: 10 additions & 1 deletion ChangeLog.md
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Expand Up @@ -4,7 +4,7 @@ Changelog
Notable changes to the FreeOrion project will be documented in this file.


[v0.5] - 202?-??-??
[v0.5] - 2023-02-16
---------------

### Key Changes
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- Made Chaos Wave bombardment remove outposts
- Made snowflake bodies have good instead of excellent vision
- Reduced living hull detection boost from 50 to 40
- Gave Zero Point Fuel Generator a standard fuel part capacity of 20 and related default effect

- Planets
- Added some luxury resource specials that some species like and thus get stability boosts from
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- Made kraken under the ice specials harder to detect
- Made the Lighthouse effect more gradual and less effective for planets/buildings
- Tweaked priority for garrison troop tech effects
- Changed Cynos liked focus to Research, which they can actually use
- Rebalanced xenophobic self-sustaining population penalties

- Fields
- Made star forming nebulae smaller, reduced speed and detection, increased stealth, limited number generated
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- Made maturing monsters keep their names
- Added some sanitization of user-input text to reject some formatting characters
- Made combat object damaged sitreps require partial (direct via detection) visibility of an object to receive
- Added sitreps when a colonization or outposting attempt fails
- Made the server disconnect AIs if a player joins who previously controlled the AI's empire
- Made the server kill the process of AI players of eliminated empires
- Showed number of fighters shot instead of number direct weapon hits in ship design pedia articles
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- Added a server option to allow any player to be an observer
- Restricted some characters that can be used in player-specified names in orders
- Allow alliance victory with all empires at peace when diplomacy is disabled
- Disallowed giving away an empire's capital


#### Other Bug Fixes
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- Fixed various issues with automatic turn advancing
- Made simultaneous colonization fail instead of picking one empire based on ID
- Fixed issue where two empires gifting eachother everything in a system would have order-dependence problems
- Fixed issues with gifting, colonizing, invading, and scrapping at the same time
- Disallowed mixing arrival starlanes in a new fleet or in a ship-fleet transfer
- Made non-empire forces work like an empire for visibility within combat
- Fixed population reduction when using planet Starlane Drives
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- Fixed artificial moon building not removing itself after adding the resonant moon special
- Fixed issue with loading stringtables that have many successive lines with just # comments on them
- Added extra newlines to the end of autogenerated pedia pages to avoid issues with clickable links
- Fixed a potential bug with the Enqueued condition that, if scripted with suitably varying parameters, could zero instead of one enqueued item if no lower limit was specified

- Python
- Fixed Python logging memory leak
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- Moved to compiling with Visual Studio 2019 or 2022 on Windows, removed 2017 support
- Python 3.7+ is now supported and required.
- Bumped minimum versions of various dependencies and versions included in the FreeOrion SDK
- Improved support for later versions of Boost libraries
- Fixed issues compiling with GCC13

- Added named ValueRefs that can be defined in scripts and referenced elsewhere in scripts or in stringtable entries
- Added a NoOp condition for debugging
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