- Main focus for the project was projectile prediction/aimbot
- Still has redundant and messy code, will be refactoring when I have time aside from my other projects
- Using a outdated version of a friends framework as a base. Not much is left the same but still a necessary credit!
- Inject using Process Hacker or any other injector
- To open and close the menu, press insert
- When using keybinds, right click to change the activation mode, by default keybinds are always active, regardless of the key state
- Movement Simulation
- Projectile aim, with hitchance, different firing modes and Fov
- Aimbot, very simple head aim
- Auto-Backstab, Partially rebuilt stab code, as well as some backtracking
- Engine prediction
- Autostrafer
- Bhop
- Player esp
- Discord: lun#1507
- Steam
- Projectile aim
- Support for handling multiple points on the same player without reprediction
- Support for splash damage
- Visuals
- Chams
- Pickup, Projectile, and Sentry esp
- A full hitbox scanning aimbot
- Further backtracking(Fake latency)