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VisualGMQ authored May 26, 2023
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A cpu 3D renderer based on pure rust.

使用纯Rust编写的3D软渲染器。

[B站视频教程](https://www.bilibili.com/video/BV1Nv4y1p79o/?spm_id_from=333.999.0.0&vd_source=cb60c670b9b482f512a7f10d235b9b30)

之前写了一份完整的,源码放在Release下了。这个是重置版本。重置完之后会删掉Release版本。

## 目前的显示

![snapshot](./snapshot/snapshot.gif)
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书籍:
* 《3D游戏编程大师技巧》
* 《Fundamentals of Computer Graphics》
* 《线性代数及其应用》

视频:
* [【GAMES101-现代计算机图形学入门-闫令琪】](https://www.bilibili.com/video/BV1X7411F744/?share_source=copy_web&vd_source=e1b8baee842192a0e6b2b7d9ef8e10ef)中关于光栅化的部分。
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* [OpenGL 和 DirectX 是如何在只知道顶点的情况下得出像素位置的](https://www.zhihu.com/question/48299522/answer/799333394)
* [RenderHelp项目](https://github.com/skywind3000/RenderHelp)
* [mini3d项目](https://github.com/skywind3000/mini3d)
* [光栅化实现](https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation/overview-rasterization-algorithm.html)
* [光栅化实现](https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation/overview-rasterization-algorithm.html)

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