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hotfix
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VoiceInYourHead committed Dec 23, 2023
1 parent 83e5b0c commit c96d6d4
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Showing 2 changed files with 4 additions and 4 deletions.
6 changes: 3 additions & 3 deletions code/__defines/lighting.dm
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#define END_FOR_DVIEW GLOB.dview_mob.loc = null

#define LIGHTING_ICON 'icons/effects/lighting_overlay.dmi' // icon used for lighting shading effects
#define LIGHTING_ICON_STATE_DARK "soft_dark" // Change between "soft_dark" and "dark" to swap soft darkvision
#define LIGHTING_ICON_STATE_DARK "dark" // Change between "soft_dark" and "dark" to swap soft darkvision

#define LIGHTING_ROUND_VALUE (1 / 200) // Value used to round lumcounts, values smaller than 1/69 don't matter (if they do, thanks sinking points), greater values will make lighting less precise, but in turn increase performance, VERY SLIGHTLY.
#define LIGHTING_ROUND_VALUE (1 / 64) // Value used to round lumcounts, values smaller than 1/69 don't matter (if they do, thanks sinking points), greater values will make lighting less precise, but in turn increase performance, VERY SLIGHTLY.

#define LIGHTING_SOFT_THRESHOLD 1e-6 // If the max of the lighting lumcounts of each spectrum drops below this, disable luminosity on the lighting overlays. This also should be the transparancy of the "soft_dark" icon state.
#define LIGHTING_SOFT_THRESHOLD 0 // If the max of the lighting lumcounts of each spectrum drops below this, disable luminosity on the lighting overlays. This also should be the transparancy of the "soft_dark" icon state.

#define LIGHTING_MULT_FACTOR 0.9

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2 changes: 1 addition & 1 deletion code/game/area/areas.dm
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Expand Up @@ -10,7 +10,7 @@
mouse_opacity = 2

///Filters you can apply to the players screen when they enter a new area
var/screen_filter
var/screen_filter = /obj/screenfilter

/area/New()
icon_state = ""
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