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Bump @dimforge/rapier3d from 0.12.0 to 0.14.0 #697

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@dependabot dependabot bot commented on behalf of github Jul 22, 2024

Bumps @dimforge/rapier3d from 0.12.0 to 0.14.0.

Changelog

Sourced from @​dimforge/rapier3d's changelog.

0.14.0 (20 July 2024)

Modified

  • Update from the rust library of rapier 0.19 to 0.22, see rapier's changelog for more context.

Added

  • Added RigidBody.userForce function to retrieve the constant force(s) the user added to a rigid-body
  • Added RigidBody.userTorque function to retrieve the constant torque(s) the user added to a rigid-body

0.13.1 (2024-05-08)

Fixed

  • Fix regression that could cause missed contact between a ball and another shape type.

0.13.0 (2024-05-05)

Several stability improvements are added as part of this release. See rapier#625 for overviews of the most important improvements.

Modified

  • The castShape and castCollider functions have been modified to add a targetDistance parameter. This parameter indicates the distance below which a hit is detected.
  • Rename RayIntersection.toi to .timeOfImpact for better clarity.
  • Rename RayColliderIntersection.toi to .timeOfImpact for better clarity.
  • Rename RayColliderToi to RayColliderHit.
  • Rename RayColliderHit.toi to .timeOfImpact for better clarity.
  • Rename ShapeTOI to ShapeCastHit.
  • Rename ShapeColliderTOI to ColliderShapeCastHit.
  • Rename ShapeCastHit.toi to .timeOfImpact.

Added

  • Fix the kinematic character controller getting stuck against vertical walls.
  • Add KinematicCharacterController.normalNudgeFactor and .setNormalNudgeFactor so set a coefficient used for avoiding having the character controller get stuck on penetrations.
  • Add RigidBody.softCcdPrediction, .setSoftCcdPrediction, and RigidBodyDesc.setSoftCcdPrediction for configuring soft-ccd on the rigid-body. See rapier#625 for additional details on soft-ccd.
  • 3D version only: add TriMeshFlags::FIX_INTERNAL_EDGES and HeightFieldFlags::FIX_INTERNAL_EDGES for enabling internal edges correction (which is no longer enabled by default). The flags have been added as an optional parameter when building the shapes.
  • Add Collider.contactSkin, .setContactSkin, and ColliderDesc.setContactSkin for configuring the collider’s contact skin. See rapier#625 for additional details on contact skins.
  • Add World.lengthUnit which can be used to indicate the typical size of dynamic objects (e.g. 100 pixels instead of

... (truncated)

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Bumps [@dimforge/rapier3d](https://github.com/dimforge/rapier.js) from 0.12.0 to 0.14.0.
- [Changelog](https://github.com/dimforge/rapier.js/blob/master/CHANGELOG.md)
- [Commits](https://github.com/dimforge/rapier.js/commits/v0.14.0)

---
updated-dependencies:
- dependency-name: "@dimforge/rapier3d"
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <[email protected]>
@dependabot dependabot bot added dependencies Pull requests that update a dependency file javascript Pull requests that update Javascript code labels Jul 22, 2024
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render bot commented Jul 22, 2024

@hanbollar hanbollar marked this pull request as draft July 22, 2024 18:01
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