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Update AvatarEvaluator.cs
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VoyVivika committed Mar 19, 2024
1 parent c5d1134 commit e966ed2
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion Editor/AvatarEvaluator.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@
namespace Voy.AvatarHelpers {
public class AvatarEvaluator : EditorWindow
{
public const string VERSION = "1.1.0";
public const string VERSION = "1.1.1";
public const string VERSIONBASED = "By VoyVivika Based on Thry's Avatar Evaluator v1.3.6";

public static readonly string[] BUILTINSHADERS = {
Expand Down Expand Up @@ -332,6 +332,7 @@ private void OnGUI()
"If a state is marked with write defaults it means that the values animated by this state will be set to their default values when not in this state. " +
"This can be useful to make compact toggles, but is very prohibiting when making more complex systems." +
"Click here for more information on animator states.", MessageType.None);
EditorGUILayout.HelpBox("Note: It is possible this quirk has been tweaked in ChilloutVR r174.", MessageType.Info);
if (Event.current.type == EventType.MouseDown && GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition))
Application.OpenURL("https://docs.unity3d.com/Manual/class-State.html");
if (_writeDefaultoutliers.Length > 0)
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