Quick and dirty Algorand Unity SDK Version 2
- https://www.nuget.org/packages/Algorand2_Unity/
- https://github.com/FrankSzendzielarz/dotnet-algorand-sdk
- https://github.com/GlitchEnzo/NuGetForUnity (MIT)
- https://github.com/UnityCommunity/UnitySingleton (MIT)
- https://github.com/Cysharp/UniTask (MIT)
- https://github.com/TakuKobayashi/UnityCipher (MIT)
- https://github.com/david-frederick-batt/AlgorandUnityTransactionDemo
- https://github.com/WalletConnect/WalletConnectUnity (MIT)
In the project we use Purestake Algorand Public Node in TESTNET. It is more convenient for a possible final application in Unity to use a remote system such as Purestake by creating the various Algorand transactions locally via the .NET SDK.
- [Fork] the project, clone your fork, and configure the remotes.
- Create a new topic branch (from
master
) to contain your feature, chore, or fix. - Commit your changes in logical units.
- Push your topic branch up to your fork.
- [Open a Pull Request] with a clear title and description.
- Only the code in
Assets/Scripts
is released under the MIT license.. - Other code libraries in
Assets/Thirdparty
all come with their own licenses. - Any binary resources are more or less there on a "fair use" basis, don't assume that you can just copy and use them.
The project is not audited and should not be used in a production environment.