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AlgorandUnitySDKver2

Quick and dirty Algorand Unity SDK Version 2

License

MIT

Authors

Other projects used

In the project we use Purestake Algorand Public Node in TESTNET. It is more convenient for a possible final application in Unity to use a remote system such as Purestake by creating the various Algorand transactions locally via the .NET SDK.

Pull requests

  1. [Fork] the project, clone your fork, and configure the remotes.
  2. Create a new topic branch (from master) to contain your feature, chore, or fix.
  3. Commit your changes in logical units.
  4. Push your topic branch up to your fork.
  5. [Open a Pull Request] with a clear title and description.

Licenses

  • Only the code in Assets/Scripts is released under the MIT license..
  • Other code libraries in Assets/Thirdparty all come with their own licenses.
  • Any binary resources are more or less there on a "fair use" basis, don't assume that you can just copy and use them.

Disclaimer

Important disclaimer

The project is not audited and should not be used in a production environment.

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Quick and dirty Algorand Unity SDK Version 2

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