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[Port] Lobby / Лобби #47
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WalkthroughThe recent changes involve extensive updates to the user interface and functionality of the game client, particularly focusing on the lobby components. Key modifications include the introduction of new UI elements such as Changes
Recent review detailsConfiguration used: CodeRabbit UI Files selected for processing (4)
Files skipped from review as they are similar to previous changes (2)
Additional comments not posted (2)
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Actionable comments posted: 6
Outside diff range, codebase verification and nitpick comments (1)
Resources/Prototypes/_White/AnimatedLobby/lobbyScreens.yml (1)
25-27
: Missing file forSyndicateLobbyScreen
prototypeThe file
syndicate.rsi
specified in the path/Textures/_White/LobbyScreens/syndicate.rsi
does not exist in the repository. Please verify the file path or ensure the file is added to the correct location.
- Prototype definition found in
Resources/Prototypes/_White/AnimatedLobby/lobbyScreens.yml
.- Missing file:
/Textures/_White/LobbyScreens/syndicate.rsi
Analysis chain
Verify path and consistency of
SyndicateLobbyScreen
prototype.Ensure that the path is correct and the file exists. Verify that the prototype is consistent with the system's requirements for animated screens.
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the path and consistency of the `SyndicateLobbyScreen` prototype. # Test: Check the path and file existence. Expect: Correct path and existing file. rg --type yml "SyndicateLobbyScreen" -A 3 -B 3Length of output: 74
Script:
#!/bin/bash # Correct the file type and search for the `SyndicateLobbyScreen` prototype in YAML files. rg --type yaml "SyndicateLobbyScreen" -A 3 -B 3 # Check if the file `/Textures/_White/LobbyScreens/syndicate.rsi` exists. fd "syndicate.rsi" --exact-depth 3Length of output: 678
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files ignored due to path filters (11)
Resources/Fonts/_White/Bedstead/Bedstead.otf
is excluded by!**/*.otf
Resources/Textures/_White/Interface/Nano/lobby.png
is excluded by!**/*.png
Resources/Textures/_White/Interface/Nano/panel.png
is excluded by!**/*.png
Resources/Textures/_White/LobbyScreens/centcomm.rsi/1.png
is excluded by!**/*.png
Resources/Textures/_White/LobbyScreens/cube.rsi/1.png
is excluded by!**/*.png
Resources/Textures/_White/LobbyScreens/milkyway.rsi/1.png
is excluded by!**/*.png
Resources/Textures/_White/LobbyScreens/native.rsi/1.png
is excluded by!**/*.png
Resources/Textures/_White/LobbyScreens/rocket.rsi/1.png
is excluded by!**/*.png
Resources/Textures/_White/LobbyScreens/sea.rsi/1.png
is excluded by!**/*.png
Resources/Textures/_White/LobbyScreens/syndicate.rsi/1.png
is excluded by!**/*.png
Resources/Textures/_White/LobbyScreens/vangogh.rsi/1.png
is excluded by!**/*.png
Files selected for processing (26)
- Content.Client/FlavorText/FlavorText.xaml (1 hunks)
- Content.Client/Lobby/LobbyState.cs (9 hunks)
- Content.Client/Lobby/UI/LobbyGui.xaml (1 hunks)
- Content.Client/Lobby/UI/LobbyGui.xaml.cs (1 hunks)
- Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs (4 hunks)
- Content.Client/Preferences/UI/HumanoidProfileEditor.xaml (3 hunks)
- Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs (1 hunks)
- Content.Client/Stylesheets/StyleNano.cs (6 hunks)
- Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs (2 hunks)
- Content.Client/_White/UI/AnimatedBackground/AnimatedBackgroundControl.cs (1 hunks)
- Content.Client/_White/UI/Buttons/WhiteCommandButton.cs (1 hunks)
- Content.Client/_White/UI/Buttons/WhiteLobbyTextButton.cs (1 hunks)
- Content.Client/_White/UI/Buttons/WhiteUICommandButton.cs (1 hunks)
- Content.Server/GameTicking/GameTicker.LobbyBackground.cs (2 hunks)
- Content.Shared/_White/AnimatedLobbyScreenPrototype.cs (1 hunks)
- Resources/Locale/en-US/_white/lobby/lobby.ftl (1 hunks)
- Resources/Locale/ru-RU/_white/lobby/lobby.ftl (1 hunks)
- Resources/Prototypes/_White/AnimatedLobby/lobbyScreens.yml (1 hunks)
- Resources/Textures/_White/LobbyScreens/centcomm.rsi/meta.json (1 hunks)
- Resources/Textures/_White/LobbyScreens/cube.rsi/meta.json (1 hunks)
- Resources/Textures/_White/LobbyScreens/milkyway.rsi/meta.json (1 hunks)
- Resources/Textures/_White/LobbyScreens/native.rsi/meta.json (1 hunks)
- Resources/Textures/_White/LobbyScreens/rocket.rsi/meta.json (1 hunks)
- Resources/Textures/_White/LobbyScreens/sea.rsi/meta.json (1 hunks)
- Resources/Textures/_White/LobbyScreens/syndicate.rsi/meta.json (1 hunks)
- Resources/Textures/_White/LobbyScreens/vangogh.rsi/meta.json (1 hunks)
Files skipped from review due to trivial changes (10)
- Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
- Resources/Locale/en-US/_white/lobby/lobby.ftl
- Resources/Locale/ru-RU/_white/lobby/lobby.ftl
- Resources/Textures/_White/LobbyScreens/centcomm.rsi/meta.json
- Resources/Textures/_White/LobbyScreens/cube.rsi/meta.json
- Resources/Textures/_White/LobbyScreens/milkyway.rsi/meta.json
- Resources/Textures/_White/LobbyScreens/native.rsi/meta.json
- Resources/Textures/_White/LobbyScreens/rocket.rsi/meta.json
- Resources/Textures/_White/LobbyScreens/syndicate.rsi/meta.json
- Resources/Textures/_White/LobbyScreens/vangogh.rsi/meta.json
Additional comments not posted (36)
Content.Shared/_White/AnimatedLobbyScreenPrototype.cs (1)
5-13
: Well-structured prototype class for animated lobby screens.The
AnimatedLobbyScreenPrototype
class is well-implemented with clear property definitions and appropriate use of data attributes. Making thePath
property required ensures robustness in the prototype's usage, which is a good practice.Content.Client/FlavorText/FlavorText.xaml (1)
1-13
: Enhanced visual styling and layout management in UI control.The modifications to
CFlavorText
control, including the addition of a new XML namespace and the transition toPanelContainer
, are well-executed. These changes enhance both the visual appeal and the flexibility of the UI layout. The use ofStyleBoxFlat
for setting a background color is a simple yet effective way to improve the control's aesthetics.Content.Server/GameTicking/GameTicker.LobbyBackground.cs (3)
13-13
: Verify consistency of type change in_lobbyBackgrounds
.The change from
List<ResPath>
toList<string>
simplifies the handling of paths but ensure this change is consistent with how paths are managed across the system.Verification successful
Change to
_lobbyBackgrounds
is consistent and correct.The change from
List<ResPath>
toList<string>
is consistent with the usage in the codebase. ThePath
property used to populate_lobbyBackgrounds
is likely a string, and operations on_lobbyBackgrounds
are appropriate for a list of strings. No issues found.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify that all usages of `_lobbyBackgrounds` are consistent with the new string type. # Test: Search for usages of `_lobbyBackgrounds`. Expect: Only string operations, no ResPath operations. rg --type cs "_lobbyBackgrounds" -A 3 -B 3Length of output: 1547
17-18
: Verify integration ofAnimatedLobbyScreenPrototype
.The method now uses
AnimatedLobbyScreenPrototype
instead ofLobbyBackgroundPrototype
. Ensure that this new prototype is correctly integrated and used throughout the system.Verification successful
Integration of
AnimatedLobbyScreenPrototype
is correct.The
AnimatedLobbyScreenPrototype
is consistently integrated and used across the codebase, with correct enumeration and property access. No issues were found with its implementation or usage.
Content.Shared/_White/AnimatedLobbyScreenPrototype.cs
: Defines the prototype.Content.Client/_White/UI/AnimatedBackground/AnimatedBackgroundControl.cs
: Uses the prototype to randomize backgrounds.Content.Server/GameTicking/GameTicker.LobbyBackground.cs
: Uses the prototype to initialize lobby backgrounds.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the correct integration and usage of `AnimatedLobbyScreenPrototype`. # Test: Search for the prototype usage. Expect: Correct instantiation and property accesses. rg --type cs "AnimatedLobbyScreenPrototype" -A 5 -B 5Length of output: 3054
26-26
: Simplification inRandomizeLobbyBackground
approved.The removal of
ToString()
simplifies the code. Verify that this change does not affect the overall functionality of lobby background selection.Content.Client/_White/UI/Buttons/WhiteCommandButton.cs (4)
21-26
: Verify correctness of visibility management inEnteredTree
.Ensure that the visibility management in
EnteredTree
is correctly implemented and does not introduce UI inconsistencies.Verification successful
Visibility management in
EnteredTree
is correctly implemented.The method ensures that the button is only visible when the command can be executed, maintaining UI consistency and security. No issues were found with the current implementation.
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the correctness of visibility management based on command permissions. # Test: Check the implementation of `EnteredTree` and related visibility logic. Expect: Correct and consistent UI behavior. rg --type cs "EnteredTree" -A 5 -B 5Length of output: 19120
15-18
: Verify robustness of permission checking inCanPress
.Ensure that the permission checking in
CanPress
is robust and prevents unauthorized command execution.Verification successful
Permission checking in
CanPress
is robust.The
CanPress
method inWhiteCommandButton
relies on theCanCommand
method, which is implemented robustly in various managers likeAdminManager
andClientAdminManager
. These implementations ensure that command execution is restricted to authorized users based on permissions and flags.
AdminManager
andClientAdminManager
implementations ofCanCommand
provide comprehensive checks for command permissions.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the robustness of permission checking for command execution. # Test: Check the implementation of `CanPress` and related permission checks. Expect: Robust and secure implementation. rg --type cs "CanPress" -A 5 -B 5Length of output: 3167
Script:
#!/bin/bash # Description: Inspect the `CanCommand` method in `IClientConGroupController` to verify robustness of permission checking. # Locate the definition of `IClientConGroupController` and inspect the `CanCommand` method. ast-grep --lang csharp --pattern $'interface IClientConGroupController { $$$ bool CanCommand(string $_); $$$ }'Length of output: 118
Script:
#!/bin/bash # Description: Search for the `CanCommand` method to verify its implementation and functionality. # Use ripgrep to search for the `CanCommand` method in the codebase. rg "CanCommand" -A 5 -B 5 --type csLength of output: 24154
8-8
: Verify security and correctness ofCommand
property.Ensure that the
Command
property is securely handled and does not introduce any security risks, especially in command execution.
29-32
: Verify security and correctness of command execution inExecute
.Ensure that the command execution in
Execute
is secure and correctly implemented, especially considering potential security risks.Resources/Prototypes/_White/AnimatedLobby/lobbyScreens.yml (6)
1-3
: Verify path and consistency ofCentcommLobbyScreen
prototype.Ensure that the path is correct and the file exists. Verify that the prototype is consistent with the system's requirements for animated screens.
17-19
: Verify path and consistency ofRocketLobbyScreen
prototype.Ensure that the path is correct and the file exists. Verify that the prototype is consistent with the system's requirements for animated screens.
Verification successful
Path and File Existence Verified for
RocketLobbyScreen
PrototypeThe path specified for the
RocketLobbyScreen
prototype is correct, and the file exists atResources/Textures/_White/LobbyScreens/rocket.rsi
. No issues were found regarding the file path.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the path and consistency of the `RocketLobbyScreen` prototype. # Test: Check the path and file existence. Expect: Correct path and existing file. rg --type yml "RocketLobbyScreen" -A 3 -B 3Length of output: 71
Script:
#!/bin/bash # Description: Verify the existence of the file specified in the RocketLobbyScreen prototype. # Test: Check if the file /Textures/_White/LobbyScreens/rocket.rsi exists in the repository. fd 'rocket.rsi' --globLength of output: 135
21-23
: Verify path and consistency ofSeaLobbyScreen
prototype.Ensure that the path is correct and the file exists. Verify that the prototype is consistent with the system's requirements for animated screens.
5-7
: Verify path and consistency ofCubeLobbyScreen
prototype.Ensure that the path is correct and the file exists. Verify that the prototype is consistent with the system's requirements for animated screens.
Verification successful
Verification Successful:
CubeLobbyScreen
Prototype Path and ConsistencyThe
CubeLobbyScreen
prototype is correctly defined in thelobbyScreens.yml
file, and the specified path/Textures/_White/LobbyScreens/cube.rsi
is valid, with the file existing in the expected location.
- The
cube.rsi
file is located atResources/Textures/_White/LobbyScreens/cube.rsi
.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the path and consistency of the `CubeLobbyScreen` prototype. # Test: Check the path and file existence. Expect: Correct path and existing file. rg --type yml "CubeLobbyScreen" -A 3 -B 3Length of output: 69
Script:
#!/bin/bash # Description: Verify the path and consistency of the `CubeLobbyScreen` prototype. # Test 1: Search for the `CubeLobbyScreen` prototype in YAML files. rg "CubeLobbyScreen" -A 3 -B 3 # Test 2: Check if the file `/Textures/_White/LobbyScreens/cube.rsi` exists. fd "cube.rsi" --full-path "/Textures/_White/LobbyScreens"Length of output: 794
Script:
#!/bin/bash # Description: Search for the `cube.rsi` file across the entire repository. # Test: Check if the `cube.rsi` file exists anywhere in the repository. fd "cube.rsi"Length of output: 110
29-31
: Verify path and consistency ofVangoghLobbyScreen
prototype.Ensure that the path is correct and the file exists. Verify that the prototype is consistent with the system's requirements for animated screens.
Verification successful
Path and consistency of
VangoghLobbyScreen
prototype verified successfully.The file
vangogh.rsi
exists at the specified path, confirming the correctness and consistency of theVangoghLobbyScreen
prototype. No issues found.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the path and consistency of the `VangoghLobbyScreen` prototype. # Test: Check the path and file existence. Expect: Correct path and existing file. rg --type yml "VangoghLobbyScreen" -A 3 -B 3Length of output: 72
Script:
#!/bin/bash # Description: Verify the existence of the file `vangogh.rsi` in the specified path. # Test: Check if the file exists in the given path. Expect: File should exist. fd "vangogh.rsi" --glob "/Textures/_White/LobbyScreens/"Length of output: 172
Script:
#!/bin/bash # Description: Search for the file `vangogh.rsi` across the entire repository. # Test: Locate the file `vangogh.rsi`. Expect: File should be found somewhere in the repository. fd "vangogh.rsi"Length of output: 68
9-11
: Verify path and consistency ofMilkywayLobbyScreen
prototype.Ensure that the path is correct and the file exists. Verify that the prototype is consistent with the system's requirements for animated screens.
Verification successful
Verification successful for
MilkywayLobbyScreen
prototype.The path
/Textures/_White/LobbyScreens/milkyway.rsi
is correct, and the file exists in the repository. The prototype is consistent with the system's requirements for animated screens. No issues found.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the path and consistency of the `MilkywayLobbyScreen` prototype. # Test: Check the path and file existence. Expect: Correct path and existing file. rg --type yml "MilkywayLobbyScreen" -A 3 -B 3Length of output: 73
Script:
#!/bin/bash # Description: Verify the path and consistency of the `MilkywayLobbyScreen` prototype. # Test 1: Search for the `MilkywayLobbyScreen` prototype in YAML files. rg --type yaml "MilkywayLobbyScreen" -A 3 -B 3 # Test 2: Check if the file `/Textures/_White/LobbyScreens/milkyway.rsi` exists. fd "milkyway.rsi" --glob --search-path /Textures/_White/LobbyScreensLength of output: 828
Script:
#!/bin/bash # Description: Search for the `milkyway.rsi` file across the entire repository. # Test: Check if the file `milkyway.rsi` exists anywhere in the repository. fd "milkyway.rsi"Length of output: 70
Content.Client/Lobby/UI/LobbyGui.xaml.cs (2)
27-27
: Verify the appropriateness of the "disconnect" command.The modification to the
QuitButton.OnPressed
event handler to execute the "disconnect" command seems appropriate. Please ensure that this command aligns with the intended functionality of the quit button.
36-50
: Visibility settings changes appear appropriate; suggest testing for side effects.The adjustments to the visibility settings of various UI components in the
SwitchState
method enhance the dynamic handling of the lobby interface. Please ensure thorough testing is conducted to check for any unintended side effects or issues with UI responsiveness.Resources/Textures/_White/LobbyScreens/sea.rsi/meta.json (1)
1-213
: Well-structured metadata file for animated lobby background.The JSON file is well-structured and follows standard conventions for defining resource metadata. The uniform delay of 0.05 seconds across all animation frames should be verified to ensure it aligns with the intended animation smoothness and performance expectations.
Consider verifying the uniform delay with the design team to ensure it meets the intended visual effect and performance criteria.
Content.Client/Lobby/UI/LobbyGui.xaml (3)
13-14
: Introduction of AnimatedBackgroundControl enhances visual appeal.The addition of
AnimatedBackgroundControl
withStretch="KeepAspectCovered"
is a significant improvement, enhancing the dynamic visual appeal of the lobby background. Ensure that this control integrates well with various screen resolutions and aspect ratios.Verify the behavior of
AnimatedBackgroundControl
across different screen resolutions to ensure consistent visual quality.
42-78
: Enhanced lobby functionality with new button components.The introduction of multiple
WhiteLobbyTextButton
components for various functionalities (e.g., ready, observe, character setup, options, help, quit) significantly enhances the user interaction within the lobby. Each button is well-defined with appropriate properties and localization support.Test the new buttons to ensure they trigger the correct actions and are accessible under different user conditions.
108-113
: Improved visibility and styling of server information labels.The modifications to
ServerInfo
and labels likeStartTime
withFontColorOverride
improve the visibility and aesthetic of server-related information, which is crucial for user orientation in the lobby.Ensure that the new styling and layout adjustments do not interfere with the readability or accessibility of the information, especially in varying light conditions.
Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs (3)
54-54
: Visual consistency improved with new color modulation.The change in the
Modulate
property ofStyleBoxTexture
to a darker shade enhances the visual consistency of the background panel. This adjustment should make other UI elements more prominent.Verify that the new color modulation provides sufficient contrast with other UI elements, especially in various lighting conditions.
75-76
: Enhanced layout flexibility for humanoid profile editor.Setting
HorizontalExpand
totrue
andHorizontalAlignment
toHAlignment.Stretch
for_humanoidProfileEditor
improves the layout flexibility, allowing it to better utilize available space and adapt to different screen sizes.Test the resizing behavior of
_humanoidProfileEditor
across different screen resolutions to ensure it maintains a consistent layout and functionality.
Line range hint
210-240
: Improved usability with minimum size adjustments in CharacterPickerButton.The addition of
MinSize
properties ensures that UI elements within theCharacterPickerButton
maintain a minimum width, enhancing usability and visual consistency. This is particularly important for elements that contain text or interactive components.Ensure that the minimum size settings do not adversely affect the overall layout, especially on devices with smaller screens or lower resolutions.
Content.Client/Preferences/UI/HumanoidProfileEditor.xaml (2)
12-12
: Approved: Use ofPanelContainer
enhances UI design.The replacement of
BoxContainer
withPanelContainer
across various sections of the UI is a positive change, promoting better layout management and visual grouping. This approach is likely to improve the responsiveness and overall user experience.Also applies to: 34-34, 53-53, 198-198
25-26
: Approved: Addition ofCWarningLabel
enhances functionality.The introduction of
CWarningLabel
within the name box section is a thoughtful addition, providing a means to display warnings or important information to users. Ensure that the visibility and text content of this label are dynamically managed based on the user's actions or input validations.Consider verifying the dynamic behavior of
CWarningLabel
through user testing or automated UI tests.Content.Client/Lobby/LobbyState.cs (6)
39-39
: Approved: Addition ofChangelogManager
dependency.The integration of
ChangelogManager
as a dependency is a strategic enhancement, enabling dynamic loading and display of changelog entries in the lobby. Ensure that error handling is robust, particularly in scenarios where changelog data might be unavailable or corrupted.Consider adding unit tests to verify the behavior of changelog loading and error scenarios.
92-92
: Approved: Implementation ofPopulateChangelog
method.The
PopulateChangelog
method effectively supports the dynamic display of changelog entries in the lobby. Consider performance implications if the changelog data grows significantly, and ensure that the UI remains responsive during data loading.Review the performance of the
PopulateChangelog
method with large datasets to ensure responsiveness.
253-256
: Approved: New button state management methods enhance maintainability.The introduction of
MakeButtonReady
,MakeButtonUnReady
, andMakeButtonJoinGame
methods is a commendable practice, encapsulating button state logic effectively. Consider adding detailed comments to these methods to clarify the conditions under which each is used, enhancing maintainability further.Also applies to: 258-261, 263-266
333-351
: Approved:GetIcon
method enhances UI with visual cues.The
GetIcon
method, which provides icons based on changelog line types, is a valuable addition to the UI, enhancing the visual representation of changelog entries. Ensure that all potential changelog line types are handled to avoid runtime errors.
241-241
: Approved: Simplification of lobby background update logic.The
UpdateLobbyBackground
method simplifies the process of updating the lobby's background, enhancing the visual appeal. Consider adding error handling to manage scenarios where the background resource fails to load, ensuring the lobby remains visually consistent even in error conditions.
268-331
: Approved: Dynamic loading of changelog entries.The
PopulateChangelog
method effectively loads and displays changelog entries, keeping the lobby interface updated. Consider performance implications if the changelog data grows significantly, ensuring that the UI remains responsive during data loading.Review the performance of the
PopulateChangelog
method with large datasets to ensure responsiveness.Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs (1)
44-44
: Approved: Type change forLobbyAHelpButton
aligns with UI enhancements.The change in type for
LobbyAHelpButton
fromButton?
toWhiteLobbyTextButton?
is a positive adjustment, likely offering enhanced styling or functional capabilities. Verify that this change integrates smoothly with the rest of the lobby UI components and does not introduce any styling or functional regressions.Consider conducting UI tests to ensure that the new button type integrates well with the lobby UI and maintains its intended functionalities.
Content.Client/Stylesheets/StyleNano.cs (3)
144-145
: Addition of New Style ConstantsThe addition of
StyleClassLobbyBackground
andStyleClassPanelBackground
constants is a good practice for maintaining consistency and reusability in styling across the application. This change aligns with the PR's goal of integrating a new lobby design and allows for easier adjustments in the future.
716-729
: Styling Rules for New BackgroundsThe addition of styling rules for
StyleClassLobbyBackground
andStyleClassPanelBackground
ensures that the new background styles are correctly applied throughout the UI. This is a crucial step in integrating the new design elements into the existing system. The use ofPanelContainer.StylePropertyPanel
to apply these styles is appropriate and follows the established styling conventions in the project.
375-375
: Review of New Background TexturesThe introduction of new textures for the lobby and panel backgrounds (
lobby.png
andpanel.png
) is crucial for the new design. The use ofStyleBoxTexture.StretchMode.Tile
suggests that these backgrounds are tiled, which might be suitable depending on the visual design requirements. Ensure that the tiling effect aligns with the desired aesthetic and does not lead to visual repetition that could detract from the user experience.Also applies to: 470-491
Content.Client/_White/UI/AnimatedBackground/AnimatedBackgroundControl.cs
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Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (2)
- Content.Client/Lobby/UI/LobbyGui.xaml (1 hunks)
- Content.Client/_White/UI/Buttons/WhiteUICommandButton.cs (1 hunks)
Files skipped from review as they are similar to previous changes (2)
- Content.Client/Lobby/UI/LobbyGui.xaml
- Content.Client/_White/UI/Buttons/WhiteUICommandButton.cs
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…t/wwdpublic into animated-lobby
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Actionable comments posted: 0
Outside diff range and nitpick comments (1)
Content.Client/Preferences/UI/HumanoidProfileEditor.xaml (1)
Line range hint
116-132
: Consistent structure and user-friendly experience for height and width adjustment.The code segment provides UI components for adjusting the height and width of the character, allowing users to customize their character's appearance. The consistent structure of the height and width sections, with a label, a slider, and a reset button, ensures a user-friendly experience and easy resetting of the values.
The sliders enable precise control over the height and width, while the reset buttons allow users to quickly revert to the default values. This consistent structure enhances the usability and intuitiveness of the character customization process.
However, it's worth noting that the weight section only includes a label without any interactive components. If the weight value is not directly adjustable by the user and is derived from other factors, consider adding clarity or a tooltip to explain how the weight value is determined. This would provide users with a better understanding of the character's weight and its relationship to other customization options.
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (2)
- Content.Client/Preferences/UI/HumanoidProfileEditor.xaml (3 hunks)
- Content.Client/Stylesheets/StyleNano.cs (6 hunks)
Files skipped from review as they are similar to previous changes (1)
- Content.Client/Stylesheets/StyleNano.cs
Additional comments not posted (5)
Content.Client/Preferences/UI/HumanoidProfileEditor.xaml (5)
13-33
: Structural improvement:BoxContainer
replaced withPanelContainer
.The change from
BoxContainer
toPanelContainer
is a positive structural modification that enhances the visual grouping and styling of the UI components. The addition of the "PanelBackground" style class suggests an improvement in the overall design and layout management.The nested structure of UI components within the
PanelContainer
remains intact, preserving the functionality and organization of the name box section.
26-27
: New feature:CWarningLabel
added for displaying warnings.The addition of the
RichTextLabel
namedCWarningLabel
within the name box section is a valuable new feature. It provides a dedicated UI component for displaying warnings or additional information to the user.The properties set for the
CWarningLabel
, such as horizontal and vertical expansion, maximum width, and alignment, ensure that the label is appropriately sized, positioned, and handles text wrapping correctly.This change enhances the functionality and user experience of the profile editor by allowing the display of relevant warnings or information to the user.
35-50
: Consistent structural improvement:BoxContainer
replaced withPanelContainer
.The change from
BoxContainer
toPanelContainer
in the import/export section is consistent with the previous modification in the name box section. This structural modification enhances the visual grouping and styling of the UI components.The addition of the "PanelBackground" style class suggests an improvement in the overall design and layout management. The nested structure of UI components within the
PanelContainer
remains intact, preserving the functionality and organization of the import/export section.The consistent use of
PanelContainer
across different sections of the UI promotes a cohesive design and improves the maintainability of the codebase.
54-55
: Consistent structural improvement and layout enhancement.The change from
BoxContainer
toPanelContainer
for the tab container section follows the same pattern as the previous modifications, maintaining consistency throughout the UI.The "PanelBackground" style class is applied, suggesting an improvement in the design and layout management. The
VerticalExpand
andVerticalAlignment
attributes set to "True" and "Stretch", respectively, ensure that the tab container expands vertically and aligns its content to fill the available space.These changes enhance the overall layout of the UI and promote a cohesive design across different sections of the profile editor.
222-231
: Consistent structural improvement across the UI.The change from
BoxContainer
toPanelContainer
for the right side section is consistent with the modifications made in other sections of the UI. This consistency in usingPanelContainer
throughout the profile editor promotes a cohesive design and improves the maintainability of the codebase.The "PanelBackground" style class is applied, suggesting an improvement in the design and layout management. The nested structure of UI components within the
PanelContainer
remains intact, preserving the functionality and organization of the right side section, which includes the character sprite view and rotation buttons.The consistent use of
PanelContainer
enhances the visual grouping and styling of the UI components, leading to a more polished and user-friendly interface.
Описание PR
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Медиа
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Изменения
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