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[Port] Lobby / Лобби #47

Merged
merged 11 commits into from
Sep 12, 2024
Merged

[Port] Lobby / Лобби #47

merged 11 commits into from
Sep 12, 2024

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Spatison
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@Spatison Spatison commented Sep 7, 2024

Описание PR

Порт дизайна лобби


Медиа

Видео


Изменения

🆑 Spatison

  • add: Added new Lobby / Добавлено новое лобби

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coderabbitai bot commented Sep 7, 2024

Walkthrough

The recent changes involve extensive updates to the user interface and functionality of the game client, particularly focusing on the lobby components. Key modifications include the introduction of new UI elements such as AnimatedBackgroundControl and WhiteLobbyTextButton, along with the addition of a "Changelog" button for enhanced user navigation. Structural changes in XAML files have streamlined the layout, and localization support has been expanded for both English and Russian, ensuring the new features are accessible to a broader audience.

Changes

File Path Change Summary
Content.Client/Lobby/UI/LobbyGui.xaml Replaced TextureRect with AnimatedBackgroundControl; added new buttons including "Changelog".
Content.Client/Lobby/UI/LobbyGui.xaml.cs Adjusted event handling and visibility logic for lobby states.
Resources/Locale/en-US/lobby/lobby-gui.ftl Added localization entry for the "Changelog" button.
Resources/Locale/ru-RU/lobby/lobby-gui.ftl Added Russian localization entry for the "Changelog" button.

Recent review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 8a50980 and a7799e4.

Files selected for processing (4)
  • Content.Client/Lobby/UI/LobbyGui.xaml (1 hunks)
  • Content.Client/Lobby/UI/LobbyGui.xaml.cs (1 hunks)
  • Resources/Locale/en-US/lobby/lobby-gui.ftl (1 hunks)
  • Resources/Locale/ru-RU/lobby/lobby-gui.ftl (1 hunks)
Files skipped from review as they are similar to previous changes (2)
  • Content.Client/Lobby/UI/LobbyGui.xaml
  • Content.Client/Lobby/UI/LobbyGui.xaml.cs
Additional comments not posted (2)
Resources/Locale/en-US/lobby/lobby-gui.ftl (1)

3-3: LGTM!

The addition of the "Changelog" button localization string is approved. It follows the existing naming convention and complements the other button strings in the file.

Resources/Locale/ru-RU/lobby/lobby-gui.ftl (1)

3-3: LGTM!

The addition of the localized "Changelog" button in the lobby UI is a good change. It will help keep Russian-speaking users informed about the latest updates and changes in the application.

The format of the localization entry is correct, and the Russian translation seems accurate.


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github-actions bot commented Sep 7, 2024

RSI Diff Bot; head commit a7799e4 merging into f7fefc5
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/_White/LobbyScreens/centcomm.rsi

State Old New Status
1 Added

Resources/Textures/_White/LobbyScreens/cube.rsi

State Old New Status
1 Added

Resources/Textures/_White/LobbyScreens/milkyway.rsi

State Old New Status
1 Added

Resources/Textures/_White/LobbyScreens/native.rsi

State Old New Status
1 Added

Resources/Textures/_White/LobbyScreens/rocket.rsi

State Old New Status
1 Added

Resources/Textures/_White/LobbyScreens/sea.rsi

State Old New Status
1 Added

Resources/Textures/_White/LobbyScreens/syndicate.rsi

State Old New Status
1 Added

Resources/Textures/_White/LobbyScreens/vangogh.rsi

State Old New Status
1 Added

Edit: diff updated after a7799e4

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Actionable comments posted: 6

Outside diff range, codebase verification and nitpick comments (1)
Resources/Prototypes/_White/AnimatedLobby/lobbyScreens.yml (1)

25-27: Missing file for SyndicateLobbyScreen prototype

The file syndicate.rsi specified in the path /Textures/_White/LobbyScreens/syndicate.rsi does not exist in the repository. Please verify the file path or ensure the file is added to the correct location.

  • Prototype definition found in Resources/Prototypes/_White/AnimatedLobby/lobbyScreens.yml.
  • Missing file: /Textures/_White/LobbyScreens/syndicate.rsi
Analysis chain

Verify path and consistency of SyndicateLobbyScreen prototype.

Ensure that the path is correct and the file exists. Verify that the prototype is consistent with the system's requirements for animated screens.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the path and consistency of the `SyndicateLobbyScreen` prototype.

# Test: Check the path and file existence. Expect: Correct path and existing file.
rg --type yml "SyndicateLobbyScreen" -A 3 -B 3

Length of output: 74


Script:

#!/bin/bash
# Correct the file type and search for the `SyndicateLobbyScreen` prototype in YAML files.
rg --type yaml "SyndicateLobbyScreen" -A 3 -B 3

# Check if the file `/Textures/_White/LobbyScreens/syndicate.rsi` exists.
fd "syndicate.rsi" --exact-depth 3

Length of output: 678

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 8b00772 and ee5d31b.

Files ignored due to path filters (11)
  • Resources/Fonts/_White/Bedstead/Bedstead.otf is excluded by !**/*.otf
  • Resources/Textures/_White/Interface/Nano/lobby.png is excluded by !**/*.png
  • Resources/Textures/_White/Interface/Nano/panel.png is excluded by !**/*.png
  • Resources/Textures/_White/LobbyScreens/centcomm.rsi/1.png is excluded by !**/*.png
  • Resources/Textures/_White/LobbyScreens/cube.rsi/1.png is excluded by !**/*.png
  • Resources/Textures/_White/LobbyScreens/milkyway.rsi/1.png is excluded by !**/*.png
  • Resources/Textures/_White/LobbyScreens/native.rsi/1.png is excluded by !**/*.png
  • Resources/Textures/_White/LobbyScreens/rocket.rsi/1.png is excluded by !**/*.png
  • Resources/Textures/_White/LobbyScreens/sea.rsi/1.png is excluded by !**/*.png
  • Resources/Textures/_White/LobbyScreens/syndicate.rsi/1.png is excluded by !**/*.png
  • Resources/Textures/_White/LobbyScreens/vangogh.rsi/1.png is excluded by !**/*.png
Files selected for processing (26)
  • Content.Client/FlavorText/FlavorText.xaml (1 hunks)
  • Content.Client/Lobby/LobbyState.cs (9 hunks)
  • Content.Client/Lobby/UI/LobbyGui.xaml (1 hunks)
  • Content.Client/Lobby/UI/LobbyGui.xaml.cs (1 hunks)
  • Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs (4 hunks)
  • Content.Client/Preferences/UI/HumanoidProfileEditor.xaml (3 hunks)
  • Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs (1 hunks)
  • Content.Client/Stylesheets/StyleNano.cs (6 hunks)
  • Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs (2 hunks)
  • Content.Client/_White/UI/AnimatedBackground/AnimatedBackgroundControl.cs (1 hunks)
  • Content.Client/_White/UI/Buttons/WhiteCommandButton.cs (1 hunks)
  • Content.Client/_White/UI/Buttons/WhiteLobbyTextButton.cs (1 hunks)
  • Content.Client/_White/UI/Buttons/WhiteUICommandButton.cs (1 hunks)
  • Content.Server/GameTicking/GameTicker.LobbyBackground.cs (2 hunks)
  • Content.Shared/_White/AnimatedLobbyScreenPrototype.cs (1 hunks)
  • Resources/Locale/en-US/_white/lobby/lobby.ftl (1 hunks)
  • Resources/Locale/ru-RU/_white/lobby/lobby.ftl (1 hunks)
  • Resources/Prototypes/_White/AnimatedLobby/lobbyScreens.yml (1 hunks)
  • Resources/Textures/_White/LobbyScreens/centcomm.rsi/meta.json (1 hunks)
  • Resources/Textures/_White/LobbyScreens/cube.rsi/meta.json (1 hunks)
  • Resources/Textures/_White/LobbyScreens/milkyway.rsi/meta.json (1 hunks)
  • Resources/Textures/_White/LobbyScreens/native.rsi/meta.json (1 hunks)
  • Resources/Textures/_White/LobbyScreens/rocket.rsi/meta.json (1 hunks)
  • Resources/Textures/_White/LobbyScreens/sea.rsi/meta.json (1 hunks)
  • Resources/Textures/_White/LobbyScreens/syndicate.rsi/meta.json (1 hunks)
  • Resources/Textures/_White/LobbyScreens/vangogh.rsi/meta.json (1 hunks)
Files skipped from review due to trivial changes (10)
  • Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
  • Resources/Locale/en-US/_white/lobby/lobby.ftl
  • Resources/Locale/ru-RU/_white/lobby/lobby.ftl
  • Resources/Textures/_White/LobbyScreens/centcomm.rsi/meta.json
  • Resources/Textures/_White/LobbyScreens/cube.rsi/meta.json
  • Resources/Textures/_White/LobbyScreens/milkyway.rsi/meta.json
  • Resources/Textures/_White/LobbyScreens/native.rsi/meta.json
  • Resources/Textures/_White/LobbyScreens/rocket.rsi/meta.json
  • Resources/Textures/_White/LobbyScreens/syndicate.rsi/meta.json
  • Resources/Textures/_White/LobbyScreens/vangogh.rsi/meta.json
Additional comments not posted (36)
Content.Shared/_White/AnimatedLobbyScreenPrototype.cs (1)

5-13: Well-structured prototype class for animated lobby screens.

The AnimatedLobbyScreenPrototype class is well-implemented with clear property definitions and appropriate use of data attributes. Making the Path property required ensures robustness in the prototype's usage, which is a good practice.

Content.Client/FlavorText/FlavorText.xaml (1)

1-13: Enhanced visual styling and layout management in UI control.

The modifications to CFlavorText control, including the addition of a new XML namespace and the transition to PanelContainer, are well-executed. These changes enhance both the visual appeal and the flexibility of the UI layout. The use of StyleBoxFlat for setting a background color is a simple yet effective way to improve the control's aesthetics.

Content.Server/GameTicking/GameTicker.LobbyBackground.cs (3)

13-13: Verify consistency of type change in _lobbyBackgrounds.

The change from List<ResPath> to List<string> simplifies the handling of paths but ensure this change is consistent with how paths are managed across the system.

Verification successful

Change to _lobbyBackgrounds is consistent and correct.

The change from List<ResPath> to List<string> is consistent with the usage in the codebase. The Path property used to populate _lobbyBackgrounds is likely a string, and operations on _lobbyBackgrounds are appropriate for a list of strings. No issues found.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify that all usages of `_lobbyBackgrounds` are consistent with the new string type.

# Test: Search for usages of `_lobbyBackgrounds`. Expect: Only string operations, no ResPath operations.
rg --type cs "_lobbyBackgrounds" -A 3 -B 3

Length of output: 1547


17-18: Verify integration of AnimatedLobbyScreenPrototype.

The method now uses AnimatedLobbyScreenPrototype instead of LobbyBackgroundPrototype. Ensure that this new prototype is correctly integrated and used throughout the system.

Verification successful

Integration of AnimatedLobbyScreenPrototype is correct.

The AnimatedLobbyScreenPrototype is consistently integrated and used across the codebase, with correct enumeration and property access. No issues were found with its implementation or usage.

  • Content.Shared/_White/AnimatedLobbyScreenPrototype.cs: Defines the prototype.
  • Content.Client/_White/UI/AnimatedBackground/AnimatedBackgroundControl.cs: Uses the prototype to randomize backgrounds.
  • Content.Server/GameTicking/GameTicker.LobbyBackground.cs: Uses the prototype to initialize lobby backgrounds.
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the correct integration and usage of `AnimatedLobbyScreenPrototype`.

# Test: Search for the prototype usage. Expect: Correct instantiation and property accesses.
rg --type cs "AnimatedLobbyScreenPrototype" -A 5 -B 5

Length of output: 3054


26-26: Simplification in RandomizeLobbyBackground approved.

The removal of ToString() simplifies the code. Verify that this change does not affect the overall functionality of lobby background selection.

Content.Client/_White/UI/Buttons/WhiteCommandButton.cs (4)

21-26: Verify correctness of visibility management in EnteredTree.

Ensure that the visibility management in EnteredTree is correctly implemented and does not introduce UI inconsistencies.

Verification successful

Visibility management in EnteredTree is correctly implemented.

The method ensures that the button is only visible when the command can be executed, maintaining UI consistency and security. No issues were found with the current implementation.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the correctness of visibility management based on command permissions.

# Test: Check the implementation of `EnteredTree` and related visibility logic. Expect: Correct and consistent UI behavior.
rg --type cs "EnteredTree" -A 5 -B 5

Length of output: 19120


15-18: Verify robustness of permission checking in CanPress.

Ensure that the permission checking in CanPress is robust and prevents unauthorized command execution.

Verification successful

Permission checking in CanPress is robust.

The CanPress method in WhiteCommandButton relies on the CanCommand method, which is implemented robustly in various managers like AdminManager and ClientAdminManager. These implementations ensure that command execution is restricted to authorized users based on permissions and flags.

  • AdminManager and ClientAdminManager implementations of CanCommand provide comprehensive checks for command permissions.
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the robustness of permission checking for command execution.

# Test: Check the implementation of `CanPress` and related permission checks. Expect: Robust and secure implementation.
rg --type cs "CanPress" -A 5 -B 5

Length of output: 3167


Script:

#!/bin/bash
# Description: Inspect the `CanCommand` method in `IClientConGroupController` to verify robustness of permission checking.

# Locate the definition of `IClientConGroupController` and inspect the `CanCommand` method.
ast-grep --lang csharp --pattern $'interface IClientConGroupController {
  $$$
  bool CanCommand(string $_);
  $$$
}'

Length of output: 118


Script:

#!/bin/bash
# Description: Search for the `CanCommand` method to verify its implementation and functionality.

# Use ripgrep to search for the `CanCommand` method in the codebase.
rg "CanCommand" -A 5 -B 5 --type cs

Length of output: 24154


8-8: Verify security and correctness of Command property.

Ensure that the Command property is securely handled and does not introduce any security risks, especially in command execution.


29-32: Verify security and correctness of command execution in Execute.

Ensure that the command execution in Execute is secure and correctly implemented, especially considering potential security risks.

Resources/Prototypes/_White/AnimatedLobby/lobbyScreens.yml (6)

1-3: Verify path and consistency of CentcommLobbyScreen prototype.

Ensure that the path is correct and the file exists. Verify that the prototype is consistent with the system's requirements for animated screens.


17-19: Verify path and consistency of RocketLobbyScreen prototype.

Ensure that the path is correct and the file exists. Verify that the prototype is consistent with the system's requirements for animated screens.

Verification successful

Path and File Existence Verified for RocketLobbyScreen Prototype

The path specified for the RocketLobbyScreen prototype is correct, and the file exists at Resources/Textures/_White/LobbyScreens/rocket.rsi. No issues were found regarding the file path.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the path and consistency of the `RocketLobbyScreen` prototype.

# Test: Check the path and file existence. Expect: Correct path and existing file.
rg --type yml "RocketLobbyScreen" -A 3 -B 3

Length of output: 71


Script:

#!/bin/bash
# Description: Verify the existence of the file specified in the RocketLobbyScreen prototype.

# Test: Check if the file /Textures/_White/LobbyScreens/rocket.rsi exists in the repository.
fd 'rocket.rsi' --glob

Length of output: 135


21-23: Verify path and consistency of SeaLobbyScreen prototype.

Ensure that the path is correct and the file exists. Verify that the prototype is consistent with the system's requirements for animated screens.


5-7: Verify path and consistency of CubeLobbyScreen prototype.

Ensure that the path is correct and the file exists. Verify that the prototype is consistent with the system's requirements for animated screens.

Verification successful

Verification Successful: CubeLobbyScreen Prototype Path and Consistency

The CubeLobbyScreen prototype is correctly defined in the lobbyScreens.yml file, and the specified path /Textures/_White/LobbyScreens/cube.rsi is valid, with the file existing in the expected location.

  • The cube.rsi file is located at Resources/Textures/_White/LobbyScreens/cube.rsi.
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the path and consistency of the `CubeLobbyScreen` prototype.

# Test: Check the path and file existence. Expect: Correct path and existing file.
rg --type yml "CubeLobbyScreen" -A 3 -B 3

Length of output: 69


Script:

#!/bin/bash
# Description: Verify the path and consistency of the `CubeLobbyScreen` prototype.

# Test 1: Search for the `CubeLobbyScreen` prototype in YAML files.
rg "CubeLobbyScreen" -A 3 -B 3

# Test 2: Check if the file `/Textures/_White/LobbyScreens/cube.rsi` exists.
fd "cube.rsi" --full-path "/Textures/_White/LobbyScreens"

Length of output: 794


Script:

#!/bin/bash
# Description: Search for the `cube.rsi` file across the entire repository.

# Test: Check if the `cube.rsi` file exists anywhere in the repository.
fd "cube.rsi"

Length of output: 110


29-31: Verify path and consistency of VangoghLobbyScreen prototype.

Ensure that the path is correct and the file exists. Verify that the prototype is consistent with the system's requirements for animated screens.

Verification successful

Path and consistency of VangoghLobbyScreen prototype verified successfully.

The file vangogh.rsi exists at the specified path, confirming the correctness and consistency of the VangoghLobbyScreen prototype. No issues found.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the path and consistency of the `VangoghLobbyScreen` prototype.

# Test: Check the path and file existence. Expect: Correct path and existing file.
rg --type yml "VangoghLobbyScreen" -A 3 -B 3

Length of output: 72


Script:

#!/bin/bash
# Description: Verify the existence of the file `vangogh.rsi` in the specified path.

# Test: Check if the file exists in the given path. Expect: File should exist.
fd "vangogh.rsi" --glob "/Textures/_White/LobbyScreens/"

Length of output: 172


Script:

#!/bin/bash
# Description: Search for the file `vangogh.rsi` across the entire repository.

# Test: Locate the file `vangogh.rsi`. Expect: File should be found somewhere in the repository.
fd "vangogh.rsi"

Length of output: 68


9-11: Verify path and consistency of MilkywayLobbyScreen prototype.

Ensure that the path is correct and the file exists. Verify that the prototype is consistent with the system's requirements for animated screens.

Verification successful

Verification successful for MilkywayLobbyScreen prototype.

The path /Textures/_White/LobbyScreens/milkyway.rsi is correct, and the file exists in the repository. The prototype is consistent with the system's requirements for animated screens. No issues found.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the path and consistency of the `MilkywayLobbyScreen` prototype.

# Test: Check the path and file existence. Expect: Correct path and existing file.
rg --type yml "MilkywayLobbyScreen" -A 3 -B 3

Length of output: 73


Script:

#!/bin/bash
# Description: Verify the path and consistency of the `MilkywayLobbyScreen` prototype.

# Test 1: Search for the `MilkywayLobbyScreen` prototype in YAML files.
rg --type yaml "MilkywayLobbyScreen" -A 3 -B 3

# Test 2: Check if the file `/Textures/_White/LobbyScreens/milkyway.rsi` exists.
fd "milkyway.rsi" --glob --search-path /Textures/_White/LobbyScreens

Length of output: 828


Script:

#!/bin/bash
# Description: Search for the `milkyway.rsi` file across the entire repository.

# Test: Check if the file `milkyway.rsi` exists anywhere in the repository.
fd "milkyway.rsi"

Length of output: 70

Content.Client/Lobby/UI/LobbyGui.xaml.cs (2)

27-27: Verify the appropriateness of the "disconnect" command.

The modification to the QuitButton.OnPressed event handler to execute the "disconnect" command seems appropriate. Please ensure that this command aligns with the intended functionality of the quit button.


36-50: Visibility settings changes appear appropriate; suggest testing for side effects.

The adjustments to the visibility settings of various UI components in the SwitchState method enhance the dynamic handling of the lobby interface. Please ensure thorough testing is conducted to check for any unintended side effects or issues with UI responsiveness.

Resources/Textures/_White/LobbyScreens/sea.rsi/meta.json (1)

1-213: Well-structured metadata file for animated lobby background.

The JSON file is well-structured and follows standard conventions for defining resource metadata. The uniform delay of 0.05 seconds across all animation frames should be verified to ensure it aligns with the intended animation smoothness and performance expectations.

Consider verifying the uniform delay with the design team to ensure it meets the intended visual effect and performance criteria.

Content.Client/Lobby/UI/LobbyGui.xaml (3)

13-14: Introduction of AnimatedBackgroundControl enhances visual appeal.

The addition of AnimatedBackgroundControl with Stretch="KeepAspectCovered" is a significant improvement, enhancing the dynamic visual appeal of the lobby background. Ensure that this control integrates well with various screen resolutions and aspect ratios.

Verify the behavior of AnimatedBackgroundControl across different screen resolutions to ensure consistent visual quality.


42-78: Enhanced lobby functionality with new button components.

The introduction of multiple WhiteLobbyTextButton components for various functionalities (e.g., ready, observe, character setup, options, help, quit) significantly enhances the user interaction within the lobby. Each button is well-defined with appropriate properties and localization support.

Test the new buttons to ensure they trigger the correct actions and are accessible under different user conditions.


108-113: Improved visibility and styling of server information labels.

The modifications to ServerInfo and labels like StartTime with FontColorOverride improve the visibility and aesthetic of server-related information, which is crucial for user orientation in the lobby.

Ensure that the new styling and layout adjustments do not interfere with the readability or accessibility of the information, especially in varying light conditions.

Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs (3)

54-54: Visual consistency improved with new color modulation.

The change in the Modulate property of StyleBoxTexture to a darker shade enhances the visual consistency of the background panel. This adjustment should make other UI elements more prominent.

Verify that the new color modulation provides sufficient contrast with other UI elements, especially in various lighting conditions.


75-76: Enhanced layout flexibility for humanoid profile editor.

Setting HorizontalExpand to true and HorizontalAlignment to HAlignment.Stretch for _humanoidProfileEditor improves the layout flexibility, allowing it to better utilize available space and adapt to different screen sizes.

Test the resizing behavior of _humanoidProfileEditor across different screen resolutions to ensure it maintains a consistent layout and functionality.


Line range hint 210-240: Improved usability with minimum size adjustments in CharacterPickerButton.

The addition of MinSize properties ensures that UI elements within the CharacterPickerButton maintain a minimum width, enhancing usability and visual consistency. This is particularly important for elements that contain text or interactive components.

Ensure that the minimum size settings do not adversely affect the overall layout, especially on devices with smaller screens or lower resolutions.

Content.Client/Preferences/UI/HumanoidProfileEditor.xaml (2)

12-12: Approved: Use of PanelContainer enhances UI design.

The replacement of BoxContainer with PanelContainer across various sections of the UI is a positive change, promoting better layout management and visual grouping. This approach is likely to improve the responsiveness and overall user experience.

Also applies to: 34-34, 53-53, 198-198


25-26: Approved: Addition of CWarningLabel enhances functionality.

The introduction of CWarningLabel within the name box section is a thoughtful addition, providing a means to display warnings or important information to users. Ensure that the visibility and text content of this label are dynamically managed based on the user's actions or input validations.

Consider verifying the dynamic behavior of CWarningLabel through user testing or automated UI tests.

Content.Client/Lobby/LobbyState.cs (6)

39-39: Approved: Addition of ChangelogManager dependency.

The integration of ChangelogManager as a dependency is a strategic enhancement, enabling dynamic loading and display of changelog entries in the lobby. Ensure that error handling is robust, particularly in scenarios where changelog data might be unavailable or corrupted.

Consider adding unit tests to verify the behavior of changelog loading and error scenarios.


92-92: Approved: Implementation of PopulateChangelog method.

The PopulateChangelog method effectively supports the dynamic display of changelog entries in the lobby. Consider performance implications if the changelog data grows significantly, and ensure that the UI remains responsive during data loading.

Review the performance of the PopulateChangelog method with large datasets to ensure responsiveness.


253-256: Approved: New button state management methods enhance maintainability.

The introduction of MakeButtonReady, MakeButtonUnReady, and MakeButtonJoinGame methods is a commendable practice, encapsulating button state logic effectively. Consider adding detailed comments to these methods to clarify the conditions under which each is used, enhancing maintainability further.

Also applies to: 258-261, 263-266


333-351: Approved: GetIcon method enhances UI with visual cues.

The GetIcon method, which provides icons based on changelog line types, is a valuable addition to the UI, enhancing the visual representation of changelog entries. Ensure that all potential changelog line types are handled to avoid runtime errors.


241-241: Approved: Simplification of lobby background update logic.

The UpdateLobbyBackground method simplifies the process of updating the lobby's background, enhancing the visual appeal. Consider adding error handling to manage scenarios where the background resource fails to load, ensuring the lobby remains visually consistent even in error conditions.


268-331: Approved: Dynamic loading of changelog entries.

The PopulateChangelog method effectively loads and displays changelog entries, keeping the lobby interface updated. Consider performance implications if the changelog data grows significantly, ensuring that the UI remains responsive during data loading.

Review the performance of the PopulateChangelog method with large datasets to ensure responsiveness.

Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs (1)

44-44: Approved: Type change for LobbyAHelpButton aligns with UI enhancements.

The change in type for LobbyAHelpButton from Button? to WhiteLobbyTextButton? is a positive adjustment, likely offering enhanced styling or functional capabilities. Verify that this change integrates smoothly with the rest of the lobby UI components and does not introduce any styling or functional regressions.

Consider conducting UI tests to ensure that the new button type integrates well with the lobby UI and maintains its intended functionalities.

Content.Client/Stylesheets/StyleNano.cs (3)

144-145: Addition of New Style Constants

The addition of StyleClassLobbyBackground and StyleClassPanelBackground constants is a good practice for maintaining consistency and reusability in styling across the application. This change aligns with the PR's goal of integrating a new lobby design and allows for easier adjustments in the future.


716-729: Styling Rules for New Backgrounds

The addition of styling rules for StyleClassLobbyBackground and StyleClassPanelBackground ensures that the new background styles are correctly applied throughout the UI. This is a crucial step in integrating the new design elements into the existing system. The use of PanelContainer.StylePropertyPanel to apply these styles is appropriate and follows the established styling conventions in the project.


375-375: Review of New Background Textures

The introduction of new textures for the lobby and panel backgrounds (lobby.png and panel.png) is crucial for the new design. The use of StyleBoxTexture.StretchMode.Tile suggests that these backgrounds are tiled, which might be suitable depending on the visual design requirements. Ensure that the tiling effect aligns with the desired aesthetic and does not lead to visual repetition that could detract from the user experience.

Also applies to: 470-491

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Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between ee5d31b and 7ab134e.

Files selected for processing (2)
  • Content.Client/Lobby/UI/LobbyGui.xaml (1 hunks)
  • Content.Client/_White/UI/Buttons/WhiteUICommandButton.cs (1 hunks)
Files skipped from review as they are similar to previous changes (2)
  • Content.Client/Lobby/UI/LobbyGui.xaml
  • Content.Client/_White/UI/Buttons/WhiteUICommandButton.cs

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github-actions bot commented Sep 9, 2024

This pull request has conflicts, please resolve those before we can evaluate the pull request.

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Outside diff range and nitpick comments (1)
Content.Client/Preferences/UI/HumanoidProfileEditor.xaml (1)

Line range hint 116-132: Consistent structure and user-friendly experience for height and width adjustment.

The code segment provides UI components for adjusting the height and width of the character, allowing users to customize their character's appearance. The consistent structure of the height and width sections, with a label, a slider, and a reset button, ensures a user-friendly experience and easy resetting of the values.

The sliders enable precise control over the height and width, while the reset buttons allow users to quickly revert to the default values. This consistent structure enhances the usability and intuitiveness of the character customization process.

However, it's worth noting that the weight section only includes a label without any interactive components. If the weight value is not directly adjustable by the user and is derived from other factors, consider adding clarity or a tooltip to explain how the weight value is determined. This would provide users with a better understanding of the character's weight and its relationship to other customization options.

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between da06fd0 and 8a50980.

Files selected for processing (2)
  • Content.Client/Preferences/UI/HumanoidProfileEditor.xaml (3 hunks)
  • Content.Client/Stylesheets/StyleNano.cs (6 hunks)
Files skipped from review as they are similar to previous changes (1)
  • Content.Client/Stylesheets/StyleNano.cs
Additional comments not posted (5)
Content.Client/Preferences/UI/HumanoidProfileEditor.xaml (5)

13-33: Structural improvement: BoxContainer replaced with PanelContainer.

The change from BoxContainer to PanelContainer is a positive structural modification that enhances the visual grouping and styling of the UI components. The addition of the "PanelBackground" style class suggests an improvement in the overall design and layout management.

The nested structure of UI components within the PanelContainer remains intact, preserving the functionality and organization of the name box section.


26-27: New feature: CWarningLabel added for displaying warnings.

The addition of the RichTextLabel named CWarningLabel within the name box section is a valuable new feature. It provides a dedicated UI component for displaying warnings or additional information to the user.

The properties set for the CWarningLabel, such as horizontal and vertical expansion, maximum width, and alignment, ensure that the label is appropriately sized, positioned, and handles text wrapping correctly.

This change enhances the functionality and user experience of the profile editor by allowing the display of relevant warnings or information to the user.


35-50: Consistent structural improvement: BoxContainer replaced with PanelContainer.

The change from BoxContainer to PanelContainer in the import/export section is consistent with the previous modification in the name box section. This structural modification enhances the visual grouping and styling of the UI components.

The addition of the "PanelBackground" style class suggests an improvement in the overall design and layout management. The nested structure of UI components within the PanelContainer remains intact, preserving the functionality and organization of the import/export section.

The consistent use of PanelContainer across different sections of the UI promotes a cohesive design and improves the maintainability of the codebase.


54-55: Consistent structural improvement and layout enhancement.

The change from BoxContainer to PanelContainer for the tab container section follows the same pattern as the previous modifications, maintaining consistency throughout the UI.

The "PanelBackground" style class is applied, suggesting an improvement in the design and layout management. The VerticalExpand and VerticalAlignment attributes set to "True" and "Stretch", respectively, ensure that the tab container expands vertically and aligns its content to fill the available space.

These changes enhance the overall layout of the UI and promote a cohesive design across different sections of the profile editor.


222-231: Consistent structural improvement across the UI.

The change from BoxContainer to PanelContainer for the right side section is consistent with the modifications made in other sections of the UI. This consistency in using PanelContainer throughout the profile editor promotes a cohesive design and improves the maintainability of the codebase.

The "PanelBackground" style class is applied, suggesting an improvement in the design and layout management. The nested structure of UI components within the PanelContainer remains intact, preserving the functionality and organization of the right side section, which includes the character sprite view and rotation buttons.

The consistent use of PanelContainer enhances the visual grouping and styling of the UI components, leading to a more polished and user-friendly interface.

@Remuchi Remuchi merged commit bc6e4d3 into master Sep 12, 2024
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@Remuchi Remuchi deleted the animated-lobby branch September 12, 2024 04:31
riddleridou added a commit that referenced this pull request Sep 12, 2024
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