[OpenGL] Some shader compilers complain about using uint for mat4 array indexes #7327
Annotations
2 warnings
CMake Build:
src/droid.cpp#L254
implicit conversion turns floating-point number into integer: 'float' to 'int' [-Wfloat-conversion]
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CMake Build:
src/hci/quickchat.cpp#L275
implicit conversion turns floating-point number into integer: 'float' to 'int' [-Wfloat-conversion]
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