[OpenGL] Some shader compilers complain about using uint for mat4 array indexes #1512
CI_flatpak.yml
on: pull_request
Matrix: build-flatpak
Matrix: upload-release-builds
Matrix: publish-release-to-flathub
Matrix: upload-debug-symbols
Annotations
2 errors
Flatpak (x86_64)
Process completed with exit code 3.
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Flatpak (arm64)
Process completed with exit code 3.
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