-
-
Notifications
You must be signed in to change notification settings - Fork 535
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* improve README's * improve docs * improve generate JS Docs
- Loading branch information
Showing
10 changed files
with
154 additions
and
145 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,72 +1,70 @@ | ||
Debugging issues | ||
================ | ||
|
||
Here are some hints and tips for how to debug Warzone problems. | ||
Here are some hints and tips for how to debug Warzone 2100 problems. | ||
|
||
In-game tools: Debug menu | ||
------------------------- | ||
|
||
The first tool you should learn how to use is the debug menu. You can | ||
open it by going into cheat mode (shift+backspace by default), then | ||
press ctrl+o. The 'Selected' tab can give you information about the | ||
open it by going into cheat mode (`shift+backspace` by default), then | ||
press `ctrl+o`. The **Selected** tab can give you information about the | ||
currently selected game object - if you are missing some information | ||
here, please add it and submit a patch. This tab does not update by | ||
itself, so click again to refresh. | ||
|
||
The 'Contexts' tab shows you the script contexts currently active, | ||
and their global variables. The 'Run' button in this tab allows you | ||
The **Contexts** tab shows you the script contexts currently active, | ||
and their global variables. The **Run** button in this tab allows you | ||
to run your own JavaScript code in the selected script context while | ||
the game is running. | ||
|
||
In-game tools: Object tracing | ||
----------------------------- | ||
|
||
When in debug mode, you can press ctrl+l to trace one game object. | ||
When in debug mode, you can press `ctrl+l` to trace one game object. | ||
This object may now start to emit a lot of information on standard | ||
out. If you are missing some information, just go into the source | ||
and add objTrace(id, ...) calls. This is especially useful when | ||
adding a debug() or printf() call would cause way too much spam on | ||
the standard out. Please think twice about committing objTrace() | ||
and add `objTrace(id, ...)` calls. This is especially useful when | ||
adding a `debug()` or `printf()` call would cause way too much spam on | ||
the standard out. Please think twice about committing `objTrace()` | ||
calls that could be called every frame, as this makes them less | ||
useful for others. Other than that, adding more trace calls is a | ||
good idea, as they are very low overhead when not active. | ||
|
||
Anything includes the campaign library has access to camTrace(...). | ||
Anything includes the campaign library has access to `camTrace(...)`. | ||
These can be placed in scripts to show the value of something or something like | ||
printing a string to the terminal when in cheat mode. | ||
|
||
Cheats | ||
------ | ||
|
||
There are some cheat codes that might help. For example, if you are | ||
tracking down an orders related bug, then 'showorders' will show | ||
tracking down an orders related bug, then `showorders` will show | ||
you shorthand strings on each unit about which order it currently | ||
has. | ||
|
||
One very useful cheat is 'research all', which teaches you (and | ||
One very useful cheat is `research all`, which teaches you (and | ||
your allies, if shared) every available research in the game. | ||
|
||
Another useful cheat is 'deity'. It allows you to see everything on the map | ||
Another useful cheat is `deity`. It allows you to see everything on the map | ||
much like having an uplink built. It does cause radar blips to misbehave if | ||
used repeatedly in campaign. | ||
|
||
'biffer baker' makes everything you own very tough to destroy. | ||
`biffer baker` makes everything you own very tough to destroy. | ||
|
||
The 'let me win' cheat allows you to skip to the next campaign | ||
level. | ||
The `let me win` cheat allows you to skip to the next campaign level. | ||
|
||
There is a cheat exclusive to campaign with the format 'ascend sub-X-Ys'. Do | ||
There is a cheat exclusive to campaign with the format `ascend sub-X-Ys`. Do | ||
note that research is not granted from the skipped missions. | ||
X = what campaign you are on (Alpha = 1, Beta = 2, Gamma = 3). | ||
Y = mission number. | ||
- `X` = what campaign you are on (Alpha = 1, Beta = 2, Gamma = 3). | ||
- `Y` = mission number. | ||
This cheat only warps to pre-offworld missions and not those where a mission | ||
is active on map, ie Alpha 2. So if for example you want to skip to | ||
the last Alpha offworld campaign mission type 'ascend sub1-ds'. | ||
the last Alpha offworld campaign mission type `ascend sub1-ds`. | ||
|
||
Possible levels to warp to: | ||
1-1s, 1-2s, 1-3s, 1-4as, 1-5s, 1-7s, 1-ds, | ||
2-1s, 2-2s, 2-5s, 2-ds, 2-6s, 2-7s, 2-8s, | ||
3-1s, 3-2s, 3-4s. | ||
`1-1s`, `1-2s`, `1-3s`, `1-4as`, `1-5s`, `1-7s`, `1-ds`, `2-1s`, `2-2s`, | ||
`2-5s`, `2-ds`, `2-6s`, `2-7s`, `2-8s`, `3-1s`, `3-2s`, `3-4s`. | ||
|
||
Used in conjunction with 'let me win' you will be able to get to any mission | ||
Used in conjunction with `let me win` you will be able to get to any mission | ||
in the campaign fairly quick. |
Oops, something went wrong.