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Use castDroid/castStructure
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Monsterovich committed Feb 22, 2024
1 parent 315525f commit 4416697
Showing 1 changed file with 9 additions and 6 deletions.
15 changes: 9 additions & 6 deletions src/display3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3628,31 +3628,34 @@ enum GROUPNUMBER_TYPE
GN_DAMAGED,
GN_FACTORY
};
/// rendering of the unit's group next to the unit itself,
/// or the group that will be assigned to the unit after production in the factory
/// rendering of the object's group next to the object itself,
/// or the group that will be assigned to the object after production in the factory
static void drawGroupNumber(BASE_OBJECT *psObject)
{
UWORD id = UWORD_MAX;
UBYTE groupNumber = UBYTE_MAX;
int32_t x = 0, y = 0;
GROUPNUMBER_TYPE groupNumberType = GN_NORMAL;

if (auto *psDroid = dynamic_cast<DROID*>(psObject))
if (auto *psDroid = castDroid(psObject))
{
int32_t xShift = psDroid->sDisplay.screenR + GN_X_OFFSET;
int32_t yShift = psDroid->sDisplay.screenR;

x = psDroid->sDisplay.screenX - xShift;
y = psDroid->sDisplay.screenY + yShift;

if (psDroid->repairGroup != UBYTE_MAX) {
if (psDroid->repairGroup != UBYTE_MAX)
{
groupNumber = psDroid->repairGroup;
groupNumberType = GN_DAMAGED;
} else {
}
else
{
groupNumber = psDroid->group;
}
}
else if (auto *psStruct = dynamic_cast<STRUCTURE*>(psObject))
else if (auto *psStruct = castStructure(psObject))
{
// same as in queueStructureHealth
int32_t scale = static_cast<int32_t>(MAX(psStruct->pStructureType->baseWidth, psStruct->pStructureType->baseBreadth));
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