Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Obsolete some more tech in Gamma campaign #3447

Merged
merged 2 commits into from
Nov 4, 2023

Conversation

KJeff01
Copy link
Member

@KJeff01 KJeff01 commented Oct 30, 2023

Flashlight obsoletes Assault Gun weapons. Flashlight Hardpoint obsoletes Assault Gun defenses. Make all Gamma cyborgs obsolete their older Alpha/Beta predecessors.


It has come to my attention that people think the Assault Gun is a good choice beyond laser weapons. This is not correct and lasers have always been a pure upgrade from MGs, they are both long range anti-personnel weapons. MGs have a good run from Alpha 1 all the way to Gamma 3 (you can even use them until Gamma 6 even if you really want).

So I will be setting Flashlight tech, which you get on Gamma 3, to obsolete Assault Gun weapons/cyborgs/structures in the next release to prevent any confusion. Pulse Laser itself is also 2.5x more efficient than AG at handling cyborgs on Gamma End by knocking out cyborgs in 18 seconds with just 1. Add two more and cyborgs will literally melt before your very eyes.

@KJeff01 KJeff01 added this to the 4.4.0-beta2 milestone Nov 1, 2023
Flashlight obsoletes Assault Gun weapons. Flashlight Hardpoint obsoletes Assault Gun hardpoint.
Make all Gamma cyborgs obsolete their older Alpha/Beta predecessors.
@KJeff01 KJeff01 merged commit aada3aa into Warzone2100:master Nov 4, 2023
6 checks passed
@KJeff01 KJeff01 deleted the obsoleteAG branch November 4, 2023 02:12
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant