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Fix: NETsetNoSendOverNetwork should be called on game queues when !NetPlay.bComms #3720

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This prevents net messages from being endlessly buffered in modes that don't send them over the network (i.e. campaign, skirmish, etc).

(Due to how NetQueue::popMessage() and NetQueue::popOldMessages() work, if this isn't set - and nothing reads the messages for net sending - they just keep accumulating.)

…tPlay.bComms

This prevents net messages from being endlessly buffered in modes that don't send them over the network (i.e. campaign, skirmish, etc).
@past-due past-due merged commit 02ff657 into Warzone2100:master Mar 31, 2024
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@past-due past-due deleted the 2024_03_fix_net_queue_buffering_1 branch March 31, 2024 19:58
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