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Makes decals only caught on mapload & removes turf_loc_check (tgstati…
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…on#76130)

Theres one player-facing change in this PR and it's that I removed human
gibs from being valid in space turfs, making it more consistent with the
other gib decals.

I've cleaned up many instances of decals spawning in bad turfs on
mapload in tgstation#75189, but making
it error anytime in-game a decal is put over an invalid turf is bad as
it punishes contributors for not optimizing their decals properly.
This changes it so it only errors if it's on mapload, unit testing or
not.

I've also removed ``turf_loc_check`` and replaced instances of it with
overwriting ``NeverShouldHaveComeHere``, which gives us greater control
of where decals can be placed.
This let me remove 2 subtypes that were made to have decals in specific
places (which then got placed elsewhere, ruining it all).

Mappers are still able to set decals to be placed anywhere, they just
need to add it as a valid turf for that decal.
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JohnFulpWillard committed Jun 24, 2023
1 parent 11f7155 commit 5c0c095
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Showing 12 changed files with 30 additions and 28 deletions.
2 changes: 1 addition & 1 deletion _maps/RandomRuins/SpaceRuins/cyborg_mothership.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@
/turf/open/misc/asteroid/airless,
/area/space)
"d" = (
/obj/effect/decal/remains/human/grave,
/obj/effect/decal/remains/human,
/turf/open/misc/asteroid/airless,
/area/space)
"e" = (
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2 changes: 1 addition & 1 deletion _maps/map_files/Birdshot/birdshot.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -6381,7 +6381,7 @@
dir = 1
},
/obj/effect/decal/cleanable/dirt,
/obj/effect/decal/remains/human/grave{
/obj/effect/decal/remains/human{
pixel_x = 6;
pixel_y = 6
},
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2 changes: 1 addition & 1 deletion code/game/objects/effects/decals/cleanable/aliens.dm
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@

/obj/effect/decal/cleanable/xenoblood/xgibs/proc/spread_movement_effects(datum/move_loop/has_target/source)
SIGNAL_HANDLER
if(isclosedturf(loc) || (isgroundlessturf(loc) && !SSmapping.get_turf_below(loc)))
if(NeverShouldHaveComeHere(loc))
return
new /obj/effect/decal/cleanable/xenoblood/xsplatter(loc)

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7 changes: 4 additions & 3 deletions code/game/objects/effects/decals/cleanable/humans.dm
Original file line number Diff line number Diff line change
Expand Up @@ -73,9 +73,11 @@
layer = ABOVE_WINDOW_LAYER
plane = GAME_PLANE
vis_flags = VIS_INHERIT_PLANE
turf_loc_check = FALSE
alpha = 180

/obj/effect/decal/cleanable/blood/splatter/over_window/NeverShouldHaveComeHere(turf/here_turf)
return isgroundlessturf(here_turf)

/obj/effect/decal/cleanable/blood/tracks
icon_state = "tracks"
desc = "They look like tracks left by wheels."
Expand Down Expand Up @@ -103,7 +105,6 @@
plane = GAME_PLANE
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
mergeable_decal = FALSE
turf_loc_check = FALSE

dryname = "rotting gibs"
drydesc = "They look bloody and gruesome while some terrible smell fills the air."
Expand Down Expand Up @@ -169,7 +170,7 @@

/obj/effect/decal/cleanable/blood/gibs/proc/spread_movement_effects(datum/move_loop/has_target/source)
SIGNAL_HANDLER
if(isclosedturf(loc) || (isgroundlessturf(loc) && !SSmapping.get_turf_below(loc)))
if(NeverShouldHaveComeHere(loc))
return
new /obj/effect/decal/cleanable/blood/splatter(loc, streak_diseases)

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5 changes: 2 additions & 3 deletions code/game/objects/effects/decals/cleanable/misc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -20,9 +20,8 @@
pixel_x = base_pixel_x + rand(-5, 5)
pixel_y = base_pixel_y + rand(-5, 5)

/obj/effect/decal/cleanable/ash/crematorium
//crematoriums need their own ash cause default ash deletes itself if created in an obj
turf_loc_check = FALSE
/obj/effect/decal/cleanable/ash/NeverShouldHaveComeHere(turf/here_turf)
return !istype(here_turf, /obj/structure/bodycontainer/crematorium) && ..()

/obj/effect/decal/cleanable/ash/large
name = "large pile of ashes"
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2 changes: 1 addition & 1 deletion code/game/objects/effects/decals/cleanable/robots.dm
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@

/obj/effect/decal/cleanable/robot_debris/proc/spread_movement_effects(datum/move_loop/has_target/source)
SIGNAL_HANDLER
if(isclosedturf(loc) || (isgroundlessturf(loc) && !SSmapping.get_turf_below(loc)))
if(NeverShouldHaveComeHere(loc))
return
if (prob(40))
new /obj/effect/decal/cleanable/oil/streak(loc)
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4 changes: 2 additions & 2 deletions code/game/objects/effects/decals/crayon.dm
Original file line number Diff line number Diff line change
Expand Up @@ -31,8 +31,8 @@
add_atom_colour(paint_colour, FIXED_COLOUR_PRIORITY)
RegisterSignal(src, COMSIG_OBJ_PAINTED, PROC_REF(on_painted))

/obj/effect/decal/cleanable/crayon/NeverShouldHaveComeHere(turf/T)
return isgroundlessturf(T)
/obj/effect/decal/cleanable/crayon/NeverShouldHaveComeHere(turf/here_turf)
return isgroundlessturf(here_turf)

/obj/effect/decal/cleanable/crayon/proc/on_painted(datum/source, mob/user, obj/item/toy/crayon/spraycan/spraycan, is_dark_color)
SIGNAL_HANDLER
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14 changes: 7 additions & 7 deletions code/game/objects/effects/decals/decal.dm
Original file line number Diff line number Diff line change
Expand Up @@ -8,12 +8,11 @@

/obj/effect/decal/Initialize(mapload)
. = ..()
if(turf_loc_check && NeverShouldHaveComeHere(loc))
#ifdef UNIT_TESTS
stack_trace("[name] spawned in a bad turf ([loc]) at [AREACOORD(src)] in \the [get_area(src)]. Please remove it or set turf_loc_check to FALSE on the decal if intended.")
#else
if(NeverShouldHaveComeHere(loc))
if(mapload)
stack_trace("[name] spawned in a bad turf ([loc]) at [AREACOORD(src)] in \the [get_area(src)]. \
Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended.")
return INITIALIZE_HINT_QDEL
#endif
var/static/list/loc_connections = list(
COMSIG_TURF_CHANGE = PROC_REF(on_decal_move),
)
Expand All @@ -23,8 +22,9 @@
if(B && B.loc == loc)
qdel(src)

/obj/effect/decal/proc/NeverShouldHaveComeHere(turf/T)
return isclosedturf(T) || (isgroundlessturf(T) && !SSmapping.get_turf_below(T))
///Checks if we are allowed to be in `here_turf`, and returns that result. Subtypes should override this when necessary.
/obj/effect/decal/proc/NeverShouldHaveComeHere(turf/here_turf)
return isclosedturf(here_turf) || (isgroundlessturf(here_turf) && !SSmapping.get_turf_below(here_turf))

/obj/effect/decal/ex_act(severity, target)
qdel(src)
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7 changes: 6 additions & 1 deletion code/game/objects/effects/decals/remains.dm
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,9 @@
desc = "They look like human remains. They have a strange aura about them."
icon_state = "remains"

/obj/effect/decal/remains/human/NeverShouldHaveComeHere(turf/here_turf)
return !istype(here_turf, /obj/structure/closet/crate/grave/filled) && ..()

/obj/effect/decal/remains/human/smokey
desc = "They look like human remains. They have a strange, smokey aura about them..."
///Our proximity monitor, for detecting nearby looters.
Expand Down Expand Up @@ -48,7 +51,9 @@

/obj/effect/decal/remains/plasma
icon_state = "remainsplasma"
turf_loc_check = FALSE

/obj/effect/decal/remains/plasma/NeverShouldHaveComeHere(turf/here_turf)
return isclosedturf(here_turf)

/obj/effect/decal/remains/xeno
desc = "They look like the remains of something... alien. They have a strange aura about them."
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4 changes: 2 additions & 2 deletions code/game/objects/structures/morgue.dm
Original file line number Diff line number Diff line change
Expand Up @@ -236,7 +236,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
if(!length(compiled)) // No mobs?
icon_state = "morgue3"
return ..()

if(!(obj_flags & EMAGGED))
for(var/mob/living/occupant as anything in compiled)
var/mob/living/mob_occupant = get_mob_or_brainmob(occupant)
Expand Down Expand Up @@ -337,7 +337,7 @@ GLOBAL_LIST_EMPTY(crematoriums)
qdel(O)

if(!locate(/obj/effect/decal/cleanable/ash) in get_step(src, dir))//prevent pile-up
new/obj/effect/decal/cleanable/ash/crematorium(src)
new/obj/effect/decal/cleanable/ash(src)

sleep(3 SECONDS)

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2 changes: 1 addition & 1 deletion code/modules/clothing/head/mind_monkey_helmet.dm
Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,7 @@
playsound(src, SFX_SPARKS, 100, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
visible_message(span_warning("[src] fizzles and breaks apart!"))
magnification = null
new /obj/effect/decal/cleanable/ash/crematorium(drop_location()) //just in case they're in a locker or other containers it needs to use crematorium ash, see the path itself for an explanation
new /obj/effect/decal/cleanable/ash(drop_location()) //just in case they're in a locker or other containers it needs to use crematorium ash, see the path itself for an explanation

/obj/item/clothing/head/helmet/monkey_sentience/dropped(mob/user)
. = ..()
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Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,7 @@
if(prob(10))
new /obj/item/stack/ore/iron(src, 1)
new /obj/item/stack/ore/glass(src, 1)
new /obj/effect/decal/remains/human/grave(src, 1)
new /obj/effect/decal/remains/human(src, 1)
else
new /obj/item/stack/sheet/bone(src, 1)

Expand Down Expand Up @@ -166,7 +166,7 @@

/obj/structure/closet/crate/grave/filled/PopulateContents() //GRAVEROBBING IS NOW A FEATURE
..()
new /obj/effect/decal/remains/human/grave(src)
new /obj/effect/decal/remains/human(src)
switch(rand(1,8))
if(1)
new /obj/item/coin/gold(src)
Expand Down Expand Up @@ -278,9 +278,6 @@
new /obj/effect/decal/cleanable/blood/gibs/old(src)
new /obj/item/book/granter/crafting_recipe/boneyard_notes(src)

/obj/effect/decal/remains/human/grave
turf_loc_check = FALSE

//***Fluff items for lore/intrigue
/obj/item/paper/crumpled/muddy/fluff/elephant_graveyard
name = "posted warning"
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