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Makes decals only caught on mapload & removes turf_loc_check (tgstati…
…on#76130) Theres one player-facing change in this PR and it's that I removed human gibs from being valid in space turfs, making it more consistent with the other gib decals. I've cleaned up many instances of decals spawning in bad turfs on mapload in tgstation#75189, but making it error anytime in-game a decal is put over an invalid turf is bad as it punishes contributors for not optimizing their decals properly. This changes it so it only errors if it's on mapload, unit testing or not. I've also removed ``turf_loc_check`` and replaced instances of it with overwriting ``NeverShouldHaveComeHere``, which gives us greater control of where decals can be placed. This let me remove 2 subtypes that were made to have decals in specific places (which then got placed elsewhere, ruining it all). Mappers are still able to set decals to be placed anywhere, they just need to add it as a valid turf for that decal.
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