Releases: Weave-MC/Weave-Loader
1.0.0-b.2
1.0.0-b.1
Added multi-version/client support
Added instrumentation to preInit
Added mod dependencies
Updated API
Removed pre-made events (temporary)
0.2.6
0.2.5
0.2.4
0.2.3
0.2.2
0.2.1
0.2.0
Weave-Loader 0.2.0 Release Notes
New Events
- WorldEvent.Load/Unload
- PacketEvent.Send/Receive
- TickEvent.Post
- StartGameEvent.Pre/Post
Other Changes
- Changed mod directory from
~/.lunarclient/mods
->~/.weave/mods
- Changed
club.maxstats.weave.loader
->net.weavemc.loader
- Fixed crash in the latest version of lunar
- Added support for multiple hook targets
- Removed ModInitializer::init and replaced it with StartGameEvent
- Added ModInitializer::preInit which is called before minecraft is initialized
0.1.0
Weave-Loader v0.1.0 Release Notes
We are excited to announce the first alpha release of Weave-Loader, a Java Agent project designed to load mods created using Weave into Lunar Client
Changes Made in this Release
- Implemented the basic functionality of the Weave-Loader agent
- Added support for loading mods created using Weave
- Added SpongePowered Mixin support
Installation Instructions
To use Weave-Loader, you will need to download the latest version of https://github.com/Nilsen84/lunar-launcher-inject and install it on your computer. Once you have that installed, download the latest version of Weave-Loader and follow the Usage instructions on the lunar-launcher-inject repository.
Adding Weave Mods
Weave-Loader will automatically search for mods created with Weave in the ~/.lunarclient/mods directory. If this directory does not exist, it will be created the first time you run Weave-Loader. Simply place any mods created with Weave in this directory to load them with Weave-Loader.
Known Issues
Currently only 1.8.9 is supported although we are working on changing this in a future release.