Create dynmap markers with signs
To create or destroy markers of type <marker set id>
a player requires:
dmsm.<marker set id>
e.g.
dmsm.open_plot
dmsm.mini
dmsm.error
To create or destroy markers of type <marker set id>
you must write [<marker set id>]
in the top row of the sign, and nothing else. The other text on the sign will go into the marker's description.
cool_house {
keyword = "[coolhouse]"
id = "cool_house"
label = "Cool House"
icon = "blueflag"
}
When added to the config, the above will instantiate a new marker set that players with permission dmsm.cool_house
can create and destroy.
To create a sign marker of this type, the first line of the sign must be [coolhouse]
.
On the dynmap, markers of this type will be labeled Cool House
and have icon blueflag
.