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Dynmap Sign Marker - create dynmap markers with signs

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dmsm 1.12.2-1.0.0

Create dynmap markers with signs

perms

To create or destroy markers of type <marker set id> a player requires: dmsm.<marker set id>

e.g.

dmsm.open_plot

dmsm.mini

dmsm.error

how to use

To create or destroy markers of type <marker set id> you must write [<marker set id>] in the top row of the sign, and nothing else. The other text on the sign will go into the marker's description.

how to config

cool_house {
    keyword = "[coolhouse]"
    id = "cool_house"
    label = "Cool House"
    icon = "blueflag"
}

When added to the config, the above will instantiate a new marker set that players with permission dmsm.cool_house can create and destroy.

To create a sign marker of this type, the first line of the sign must be [coolhouse].

On the dynmap, markers of this type will be labeled Cool House and have icon blueflag.

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