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Merge branch 'master-ru' into 'master-ru'
Upstream fixes (Locale) See merge request Workbench-Team/space-station-14!121
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43 changes: 22 additions & 21 deletions
43
Content.Server/Objectives/Conditions/KillRandomPersonCondition.cs
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Original file line number | Diff line number | Diff line change |
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@@ -1,34 +1,35 @@ | ||
using System.Linq; | ||
using Content.Server.Mind.Components; | ||
using Content.Server.Objectives.Interfaces; | ||
using Content.Shared.Humanoid; | ||
using Content.Shared.Mobs.Components; | ||
using JetBrains.Annotations; | ||
using Robust.Shared.Random; | ||
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||
namespace Content.Server.Objectives.Conditions | ||
namespace Content.Server.Objectives.Conditions; | ||
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[DataDefinition] | ||
public sealed class KillRandomPersonCondition : KillPersonCondition | ||
{ | ||
[UsedImplicitly] | ||
[DataDefinition] | ||
public sealed class KillRandomPersonCondition : KillPersonCondition | ||
public override IObjectiveCondition GetAssigned(Mind.Mind mind) | ||
{ | ||
public override IObjectiveCondition GetAssigned(Mind.Mind mind) | ||
var allHumans = new List<Mind.Mind>(); | ||
var query = EntityManager.EntityQuery<MindContainerComponent, HumanoidAppearanceComponent>(true); | ||
foreach (var (mc, _) in query) | ||
{ | ||
var allHumans = EntityManager.EntityQuery<MindContainerComponent>(true).Where(mc => | ||
{ | ||
var entity = mc.Mind?.OwnedEntity; | ||
if (entity == default) | ||
return false; | ||
var entity = mc.Mind?.OwnedEntity; | ||
if (entity == default) | ||
continue; | ||
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return EntityManager.TryGetComponent(entity, out MobStateComponent? mobState) && | ||
MobStateSystem.IsAlive(entity.Value, mobState) && | ||
mc.Mind != mind; | ||
}).Select(mc => mc.Mind).ToList(); | ||
if (EntityManager.TryGetComponent(entity, out MobStateComponent? mobState) && | ||
MobStateSystem.IsAlive(entity.Value, mobState) && | ||
mc.Mind != mind && mc.Mind != null) | ||
{ | ||
allHumans.Add(mc.Mind); | ||
} | ||
} | ||
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if (allHumans.Count == 0) | ||
return new DieCondition(); // I guess I'll die | ||
if (allHumans.Count == 0) | ||
return new DieCondition(); // I guess I'll die | ||
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return new KillRandomPersonCondition {Target = IoCManager.Resolve<IRobustRandom>().Pick(allHumans)}; | ||
} | ||
return new KillRandomPersonCondition {Target = IoCManager.Resolve<IRobustRandom>().Pick(allHumans)}; | ||
} | ||
} |
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